No. 2: Lone Chariot Draws by Rule vs Full Advisors and Elephants
"No. 2: Lone Chariot Draws by Rule vs Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 5 moves; the key first move is R7+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot. Black has a General, 2 Advisors, 2 Elephants.
Solution move by move
- 1. Red R7+1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
1. Black A5-41. Black A5-4 - 2. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
2. Black A6+52. Black A6+5 - 3. Red R7-1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
3. Black K5=63. Black K5=6 - 4. Red R7=3Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
4. Black K6=54. Black K6=5 - 5. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
5. Black K5=65. Black K5=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A5-4
- If Black plays E5+7 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays E5-3 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black A6+5
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7+9 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K5=6
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6=5
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5=6
- If Black plays E5+7 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays E5-3 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 2: Lone Chariot Draws by Rule vs Full Advisors and Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
5 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R7+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 5: Two Cannons, Soldier and Two Advisors Win by Rule vs Two Cannons and Two Advisors
- No. 6: Two Cannons and Soldier with Full Advisors and Elephants Win by Rule vs Two Cannons and Two Elephants
- No. 1: Lone Chariot Draws by Rule vs Chariot and Cannon
- No. 3: Lone Chariot Draws by Rule vs Two High Soldiers and Two Elephants
- No. 4: Lone Chariot Draws by Rule vs Two High Soldiers and Two Advisors
- No. 5: Lone Chariot Draws by Rule vs Horse and Two Elephants
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