No. 168: Swift as Lightning

No. 168: Swift as Lightning楚河 漢界帥俥卒卒馬傌兵車兵炮車士俥士將

"No. 168: Swift as Lightning" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 10 moves; the key first move is R2+9. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Chariots, a Horse, a Cannon, 2 Soldiers. Black has a General, 2 Advisors, 2 Chariots, a Horse, 2 Soldiers.

Solution move by move

  1. 1. Red R2+9 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black A5-6 (threatens mate next move)
    1楚河 漢界帥卒卒馬傌兵車兵炮車俥士將士俥
    1. Black A5-6
  2. 2. Red C3+5 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    2. Black A6+5 (threatens mate next move)
    2楚河 漢界帥卒卒馬傌兵車兵車士俥士將炮俥
    2. Black A6+5
  3. 3. Red C3-7 (captures the Horse, check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Horse.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    3. Black A5-6 (threatens mate next move)
    3楚河 漢界帥卒卒炮傌兵車兵車俥士將士俥
    3. Black A5-6
  4. 4. Red C3=5 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    4. Black A4+5 (threatens mate next move)
    4楚河 漢界帥卒卒炮傌兵車兵車士俥將士俥
    4. Black A4+5
  5. 5. Red R2=4 (captures the Advisor, check, sacrifices the Chariot, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    5. Black K5=6 (captures the Chariot, threatens mate next move)
    5楚河 漢界帥卒卒炮傌兵車兵車士俥將
    5. Black K5=6
  6. 6. Red R1+1 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    6. Black K6+1 (threatens mate next move)
    6楚河 漢界帥卒卒炮傌兵車兵車士將俥
    6. Black K6+1
  7. 7. Red C5=4 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    7. Black A5+6 (threatens mate next move)
    7楚河 漢界帥卒卒炮傌兵車兵士車將俥
    7. Black A5+6
  8. 8. Red H4+3 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    8. Black A6-5 (threatens mate next move)
    8楚河 漢界帥卒卒炮兵車兵傌車士將俥
    8. Black A6-5
  9. 9. Red H3+5 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    9. Black K6+1 (threatens mate next move)
    9楚河 漢界帥卒卒炮兵車兵傌將車士俥
    9. Black K6+1
  10. 10. Red R1-2 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    10楚河 漢界帥卒卒炮兵車兵傌將俥車士
    10. Red R1-2

Variations and alternative defences

The source manual records 3 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥卒卒炮兵車兵傌將俥車士

Red wins after 10 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 168: Swift as Lightning"?

Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).

How many moves does the solution take?

10 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R2+9 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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