No. 149: Soaring Dragon, Rising Phoenix
"No. 149: Soaring Dragon, Rising Phoenix" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 10 moves; the key first move is P4=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, 2 Chariots, a Horse, a Cannon, 2 Soldiers. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K5=41. Black K5=4 - 2. Red R4+2Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
2. Black A5+62. Black A5+6 - 3. Red R5-2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black E3-53. Black E3-5 - 4. Red +P=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
4. Black C4+24. Black C4+2 - 5. Red C9=6Why it works
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
5. Black C4=55. Black C4=5 - 6. Red C6-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Soldier.
- Takes away the General's escape squares.
What to watch out for6. Black C5=46. Black C5=4 - 7. Red A6-5Why it works
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
7. Black C4=57. Black C4=5 - 8. Red H7+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for8. Black C5=48. Black C5=4 - 9. Red H6+7Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
9. Black C4=59. Black C4=5 - 10. Red H7+6Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red H7+6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black A5+6
- If Black plays E3-5 instead: Red mates immediately with +P+1. Try it on the board
- 5. Black C4=5
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black C4=5
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black C4=5
- If Black plays C4=6 instead: Red mates immediately with H7+6. Try it on the board
- If Black plays C4=7 instead: Red mates immediately with H7+6. Try it on the board
- If Black plays C4=8 instead: Red mates immediately with H7+6. Try it on the board
- If Black plays C4=9 instead: Red mates immediately with H7+6. Try it on the board
- If Black plays C4=3 instead: Red mates immediately with H7+6. Try it on the board
- If Black plays C4=2 instead: Red mates immediately with H7+6. Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 149: Soaring Dragon, Rising Phoenix"?
Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P4=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 146: Far Hunt in the Mountain Forests
- No. 147: Fire Oxen Break the City
- No. 148: Restore Order From Chaos
- No. 150: Marshal Lü Soars Like a Hawk
- No. 151: Enemy Horses Drink From the River
- No. 152: Fishing in Midstream
More from Elegant Pastimes (Shiqing Yaqu, 1570) →
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