No. 89: Seven Powers Vie for Supremacy
"No. 89: Seven Powers Vie for Supremacy" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 14 moves; the key first move is P4+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Chariots, a Horse, 2 Cannons, 3 Soldiers. Black has a General, 2 Advisors, 2 Elephants, 2 Chariots, 2 Horses, 2 Cannons, 3 Soldiers.
Solution move by move
- 1. Red P4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
1. Black K5=61. Black K5=6 - 2. Red H1+22. Black K6=5
2. Black K6=5 - 3. Red C1+43. Black E7+5
3. Black E7+5 - 4. Red H2-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K5=64. Black K5=6 - 5. Red H4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K6+15. Black K6+1 - 6. Red +R=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
6. Black H8-66. Black H8-6 - 7. Red R7+5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for7. Black +A-57. Black +A-5 - 8. Red C9=4Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
8. Black H6+88. Black H6+8 - 9. Red H3-4Why it worksWhat to watch out for
- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
9. Black K6+19. Black K6+1 - 10. Red P3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for10. Black H8-610. Black H8-6 - 11. Red P4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K6-111. Black K6-1 - 12. Red P4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for12. Black K6-112. Black K6-1 - 13. Red P4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for13. Black K6=513. Black K6=5 - 14. Red P4+1Why it works
- Ends the game: no legal reply remains.
What to watch out for14. Red P4+1
Variations and alternative defences
The source manual records 9 variations. Each branch starts from the move number shown.
- Variation 1, from move 9: H8-6 10. H4+2+ Try it on the board
- Variation 2, from move 8: H6-4 9. H3-4+ H4-6 10. H4+2+ H6-7 11. P3=4+ H7+6 12. C1-1# Try it on the board
- Variation 3, from move 6: 6. +R+4+ +A-5 7. +R=5+ A4+5 8. H3-2+ K6-1 9. C9+6+ A5-4 10. H2+3+ K6+1 11. R7+5+ A4+5 12. R7=5# Try it on the board
- Variation 4, from move 9: H2-4 10. H2+3+ K6+1 11. C9-1+ A5+4 12. R7+5+ A4-5 13. R7=5# Try it on the board
- Variation 5, from move 4: K5+1 5. +R+4# Try it on the board
- Variation 6, from move 3: K5+1 4. +R+4+ K5+1 5. C9+4+ +A-5 6. -R+4+ A5+4 7. +R=5+ K5-1 8. R7+1# Try it on the board
- Variation 7, from move 7: -A+5 8. R7-1# Try it on the board
- Variation 8, from move 1: K5+1 2. +R+4+ K5+1 3. C9+4+ +A-5 4. -R+4+ A5+4 5. +R=5+ -A+5 6. R7-1# Try it on the board
- Variation 9, from move 5: K5-1 6. R7+1# Try it on the board
Final position
Red wins after 14 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 89: Seven Powers Vie for Supremacy"?
Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P4+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 86: Strategy Decides Victory
- No. 87: Digging a Channel to Draw Water
- No. 88: Edge Soldier Wins the Day
- No. 90: Fine Steeds Race Ahead
- No. 91: Six States Resist Qin
- No. 92: Five Strongmen Carve the Road
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