No. 68: Smashing the Cup at Hongmen

No. 68: Smashing the Cup at Hongmen楚河 漢界帥卒馬炮車車傌俥士俥炮將士

"No. 68: Smashing the Cup at Hongmen" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 4 moves; the key first move is H4+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

Solve this puzzle on ChessZing →

Free, in the browser, no download.

Pieces on the board

Red has a General, 2 Chariots, a Horse, 2 Cannons. Black has a General, 2 Advisors, 2 Chariots, a Horse, a Soldier.

Solution move by move

  1. 1. Red H4+6 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black -R=4 (threatens mate next move)
    1楚河 漢界帥卒馬炮車車傌俥士俥炮將士
    1. Black -R=4
  2. 2. Red R4+1 (captures the Advisor, check, sacrifices the Chariot, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    2. Black A5-6 (captures the Chariot, threatens mate next move)
    2楚河 漢界帥卒馬炮車車傌俥炮將士
    2. Black A5-6
  3. 3. Red H6+4 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    3. Black K4=5 (threatens mate next move)
    3楚河 漢界帥卒馬炮車車俥傌炮將士
    3. Black K4=5
  4. 4. Red H4+6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    4楚河 漢界帥卒馬炮車車俥炮傌將士
    4. Red H4+6

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥卒馬炮車車俥炮傌將士

Red wins after 4 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 68: Smashing the Cup at Hongmen"?

Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).

How many moves does the solution take?

4 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H4+6 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Elegant Pastimes (Shiqing Yaqu, 1570) →

Languages: English · Tiếng Việt · 简体中文 · 繁體中文