Seizing the Dragon Underwater
"Seizing the Dragon Underwater" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 9 moves; the key first move is -R=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, 2 Cannons, 2 Soldiers. Black has a General, a Elephant, a Chariot, a Cannon, 4 Soldiers.
Solution move by move
- 1. Red -R=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black R4-21. Black R4-2 - 2. Red C4=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 30 replies, so compare each one before playing it.
2. Black R4+32. Black R4+3 - 3. Red C6-9Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
3. Black C7-33. Black C7-3 - 4. Red E5+3Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
4. Black +P+14. Black +P+1 - 5. Red C6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
5. Black +P=45. Black +P=4 - 6. Red K5=6Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
6. Black P6=56. Black P6=5 - 7. Red C3=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for7. Black P5=47. Black P5=4 - 8. Red K6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
8. Black P3=48. Black P3=4 - 9. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
9. Red K6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black R4+3
- If Black plays +P+1 instead: Red mates immediately with P7=6. Try it on the board
- If Black plays +P=4 instead: Red mates immediately with P7=6. Try it on the board
- If Black plays +P=2 instead: Red mates immediately with P7=6. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=8 instead: Red mates immediately with P7=6. Try it on the board
- 3. Black C7-3
- If Black plays +P+1 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays +P=2 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=8 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays C7=9 instead: Red mates immediately with R3=6. Try it on the board
- 4. Black +P+1
- If Black plays +P=2 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black +P=4
- If Black plays +P=2 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with C3=6. Try it on the board
- 6. Black P6=5
- If Black plays P6+1 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P2+1 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with C3=6. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P3=4
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Seizing the Dragon Underwater"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Lost on the Way to Peach Blossom Spring
- Pink Peach, Green Willow
- Crosswise Cloud Cuts the Ridge
- Beauty That Sinks Fish and Drops Geese
- Ripples After the Wave
- Meeting on a Narrow Road
More from Xinwu Endgame Collection →
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