Quenching Thirst by Gazing at Plums
"Quenching Thirst by Gazing at Plums" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 22 moves; the key first move is -C=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, 2 Cannons, 3 Soldiers. Black has a General, 2 Elephants, 2 Chariots, 5 Soldiers.
Solution move by move
- 1. Red -C=4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
1. Black +P=61. Black +P=6 - 2. Red C1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
2. Black P5=62. Black P5=6 - 3. Red P4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
3. Black K6+13. Black K6+1 - 4. Red P6=5Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 4 replies, so compare each one before playing it.
4. Black R5+14. Black R5+1 - 5. Red R3+85. Black K6-1
5. Black K6-1 - 6. Red R1+9Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for6. Black E5-76. Black E5-7 - 7. Red R3=5Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
7. Black P4=57. Black P4=5 - 8. Red R5-7Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 17 replies, so compare each one before playing it.
8. Black R6=58. Black R6=5 - 9. Red K5+1Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
9. Black P3=49. Black P3=4 - 10. Red R1=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
What to watch out for10. Black K6+110. Black K6+1 - 11. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
11. Black +P=511. Black +P=5 - 12. Red K5-1Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
12. Black P6+112. Black P6+1 - 13. Red R3-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
13. Black K6+113. Black K6+1 - 14. Red P6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
14. Black K6=514. Black K6=5 - 15. Red R3=515. Black K5=6
15. Black K5=6 - 16. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
16. Black P8=716. Black P8=7 - 17. Red P5=6Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
17. Black P7=617. Black P7=6 - 18. Red R5=1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
18. Black P5+118. Black P5+1 - 19. Red R1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for19. Black K6=519. Black K6=5 - 20. Red R4=520. Black K5=4
20. Black K5=4 - 21. Red R5-4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
21. Black K4-121. Black K4-1 - 22. Red R5=1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
22. Black K4-122. Black K4-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black +P=6
- If Black plays R6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: Red mates immediately with P4+1. Try it on the board
- 4. Black R5+1
- If Black plays K6=5 instead: Red mates immediately with R3+8. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: Red mates immediately with R3+7. Try it on the board
- 5. Black K6-1
- If Black plays K6+1 instead: Red mates immediately with R1+7. Try it on the board
- 7. Black P4=5
- If Black plays P8=9 instead: Red mates immediately with R1=3. Try it on the board
- If Black plays P8=7 instead: Red mates immediately with R1=3. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R1=3. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with R1=3. Try it on the board
- 8. Black R6=5
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P3=4
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black +P=5
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P6+1
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black K6+1
- If Black plays P8=9 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P8=7 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P4+1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3=4. Try it on the board
- 14. Black K6=5
- If Black plays P8=9 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P8=7 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P4+1 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3+2. Try it on the board
- 15. Black K5=6
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P8=7
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P7=6
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P5+1
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black K5=4
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black K4-1
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=5 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black K4-1
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Quenching Thirst by Gazing at Plums"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
22 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -C=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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