Visiting the Sage on a Snowy Night
"Visiting the Sage on a Snowy Night" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 11 moves; the key first move is -R=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, 2 Cannons, 2 Soldiers. Black has a General, 2 Elephants, 2 Chariots, 2 Cannons, 3 Soldiers.
Solution move by move
- 1. Red -R=6Why it works
- Takes away the General's escape squares.
What to watch out for- The Chariot stands where it can be captured.
1. Black +C=41. Black +C=4 - 2. Red R6-2Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 41 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
2. Black R2+92. Black R2+9 - 3. Red C3=8Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 30 replies, so compare each one before playing it.
3. Black P3=43. Black P3=4 - 4. Red C8+1Why it worksWhat to watch out for
- Not forcing: the defender has 36 replies, so compare each one before playing it.
4. Black P4+14. Black P4+1 - 5. Red C8=6Why it works
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
5. Black C1=45. Black C1=4 - 6. Red C2-2Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
6. Black P7=66. Black P7=6 - 7. Red C2=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
7. Black -C+67. Black -C+6 - 8. Red R2=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
8. Black P6+18. Black P6+1 - 9. Red R4-3Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 17 replies, so compare each one before playing it.
9. Black P5=69. Black P5=6 - 10. Red K4+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
10. Black E5-710. Black E5-7 - 11. Red C6+6Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
11. Red C6+6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black +C=4
- If Black plays R4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -C=4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black R2+9
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black P3=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P4+1
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black C1=4
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P7=6
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black -C+6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P6+1
- If Black plays +C-1 instead: Red mates immediately with R4+5. Try it on the board
- If Black plays +C-2 instead: Red mates immediately with R4+5. Try it on the board
- If Black plays +C-3 instead: Red mates immediately with R4+5. Try it on the board
- If Black plays +C-4 instead: Red mates immediately with R4+5. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P5=6
- If Black plays +C-1 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays +C-2 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays +C-3 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays +C-4 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: Red mates immediately with R4+8. Try it on the board
- 10. Black E5-7
- If Black plays +C-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -C-1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Visiting the Sage on a Snowy Night"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
More from Hundred Game Manual →
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