Jade Maiden Works the Shuttle
"Jade Maiden Works the Shuttle" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 17 moves; the key first move is R6=3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, a Chariot, 2 Soldiers. Black has a General, a Advisor, a Chariot, 4 Soldiers.
Solution move by move
- 1. Red R6=3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
1. Black K4=51. Black K4=5 - 2. Red R3+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K5+12. Black K5+1 - 3. Red R3-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K5-13. Black K5-1 - 4. Red P6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
4. Black P8=74. Black P8=7 - 5. Red R3-8Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
5. Black A6-55. Black A6-5 - 6. Red R3+9Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for6. Black A5-66. Black A5-6 - 7. Red R3-3Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
7. Black A6+57. Black A6+5 - 8. Red R3=5Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
8. Black K5=68. Black K5=6 - 9. Red R5=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for9. Black K6=59. Black K6=5 - 10. Red R4+2Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
10. Black A5-610. Black A5-6 - 11. Red R4-5Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
11. Black A6+511. Black A6+5 - 12. Red R4+5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
12. Black R5+112. Black R5+1 - 13. Red K4=5Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
13. Black P4=513. Black P4=5 - 14. Red K5+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
14. Black A5+614. Black A5+6 - 15. Red R4-1Why it works
- Wins material: takes the Advisor.
What to watch out for15. Black P3+115. Black P3+1 - 16. Red K5=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for16. Black P3=216. Black P3=2 - 17. Red R4=5Why it works
- Ends the game: no legal reply remains.
What to watch out for17. Red R4=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4=5
- If Black plays P8=9 instead: Red mates immediately with R3+4. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R3+4. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R3+4. Try it on the board
- If Black plays P4+1 instead: Red mates immediately with R3+4. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P8=7
- If Black plays P8=9 instead: Red mates immediately with R3+1. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R3+1. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R3+1. Try it on the board
- If Black plays P4+1 instead: Red mates immediately with R3+1. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black A6-5
- If Black plays P3+1 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays P4+1 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R3+9. Try it on the board
- 7. Black A6+5
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K5=6
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K6=5
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black A5-6
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black A6+5
- If Black plays P3+1 instead: Red mates immediately with R4+6. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R4+6. Try it on the board
- If Black plays P4+1 instead: Red mates immediately with R4+6. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4+6. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4+6. Try it on the board
- 12. Black R5+1
- If Black plays P3+1 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays P4+1 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- 13. Black P4=5
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black A5+6
- If Black plays P3+1 instead: Red mates immediately with E5-7. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P3+1
- If Black plays P3=4 instead: Red mates immediately with K5=6. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P3=2
- If Black plays P3=4 instead: Red mates immediately with R4=5. Try it on the board
Final position
Red wins after 17 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Jade Maiden Works the Shuttle"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R6=3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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