B. Two Chariots and Two Horses Class, Game 03

B. Two Chariots and Two Horses Class, Game 03楚河 漢界帥卒馬車相俥卒砲俥傌傌將士士

"B. Two Chariots and Two Horses Class, Game 03" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is R5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Elephant, 2 Chariots, 2 Horses. Black has a General, 2 Advisors, a Chariot, a Horse, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red R5+1 (captures the Advisor, check, sacrifices the Chariot)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    1. Black K4=5 (captures the Chariot, threatens mate next move)
    1楚河 漢界帥卒馬車相俥卒砲傌傌將士
    1. Black K4=5
  2. 2. Red R1+4 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    2. Black K5+1 (threatens mate next move)
    2楚河 漢界帥卒馬車相卒砲將傌傌俥士
    2. Black K5+1
  3. 3. Red H3+4 (captures the Advisor, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    3. Black K5=6 (captures the Horse, threatens mate next move)
    3楚河 漢界帥卒馬車相卒砲將俥傌
    3. Black K5=6
  4. 4. Red H4-2 (check)
    4. Black K6=5 (threatens mate next move)
    4楚河 漢界帥卒馬車相卒砲將傌俥
    4. Black K6=5
  5. 5. Red H2-3 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K5=6 (threatens mate next move)
    5楚河 漢界帥卒馬車相卒傌砲將俥
    5. Black K5=6
  6. 6. Red R1=4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    6楚河 漢界帥卒馬車相卒傌砲將俥
    6. Red R1=4

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥卒馬車相卒傌砲將俥

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Two Horses Class, Game 03"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R5+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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