Winning by One Spare Tempo
"Winning by One Spare Tempo" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 15 moves; the key first move is H2+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Horse. Black has a General, a Chariot, a Soldier.
Solution move by move
- 1. Red H2+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
1. Black K4+11. Black K4+1 - 2. Red H3-5Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
- The Horse stands where it can be captured.
2. Black K4-12. Black K4-1 - 3. Red H5-3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
3. Black K4-13. Black K4-1 - 4. Red H3-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
- The Horse stands where it can be captured.
4. Black K4=54. Black K4=5 - 5. Red H5+7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
5. Black R5-15. Black R5-1 - 6. Red K4-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
6. Black R5+16. Black R5+1 - 7. Red K4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
7. Black R5-17. Black R5-1 - 8. Red K4-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
8. Black P4=58. Black P4=5 - 9. Red K4-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
9. Black P5+19. Black P5+1 - 10. Red K4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
10. Black R5+110. Black R5+1 - 11. Red K4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
11. Black R5-111. Black R5-1 - 12. Red K4-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
12. Black R5+112. Black R5+1 - 13. Red K4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
13. Black R5=613. Black R5=6 - 14. Red K4-1Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for14. Black P5=414. Black P5=4 - 15. Red R4=5Why it works
- Ends the game: no legal reply remains.
What to watch out for15. Red R4=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4+1
- If Black plays P4+1 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=6. Try it on the board
- 2. Black K4-1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K4-1
- If Black plays P4+1 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=6. Try it on the board
- 4. Black K4=5
- If Black plays P4+1 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4+3. Try it on the board
- 5. Black R5-1
- If Black plays P4+1 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- 6. Black R5+1
- If Black plays P4+1 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- 7. Black R5-1
- If Black plays P4+1 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- 8. Black P4=5
- If Black plays P4+1 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- 9. Black P5+1
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- 10. Black R5+1
- If Black plays P5=6 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- 11. Black R5-1
- If Black plays P5=6 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- 12. Black R5+1
- If Black plays P5=6 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- 13. Black R5=6
- If Black plays P5=6 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=9 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=4 instead: Red mates immediately with R4=5. Try it on the board
- 14. Black P5=4
- If Black plays P5=6 instead: Red mates immediately with K4-1. Try it on the board
Final position
Red wins after 15 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Winning by One Spare Tempo"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H2+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Two Birds with One Stone
- Horse Offered on the Back Rank
- Pressing Step by Step
- Chariot Hidden Behind the Horse
More from Chariot & Horse mates →
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