B. Two Chariots and Cannon Class, Game 26
"B. Two Chariots and Cannon Class, Game 26" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Cannon mates. Red moves first and wins in 7 moves; the key first move is R3+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, a Cannon. Black has a General, a Advisor, 2 Elephants, a Chariot, a Horse, a Cannon, a Soldier.
Solution move by move
- 1. Red R3+7Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- The Chariot stands where it can be captured.
1. Black A5-61. Black A5-6 - 2. Red R3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K4+12. Black K4+1 - 3. Red R7+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K4+13. Black K4+1 - 4. Red C2-1Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black E5+74. Black E5+7 - 5. Red R4-2Why it works
- Takes away the General's escape squares.
What to watch out for5. Black E7-55. Black E7-5 - 6. Red R4+1Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for6. Black E5+76. Black E5+7 - 7. Red R7-1Why it works
- Ends the game: no legal reply remains.
What to watch out for7. Red R7-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A5-6
- If Black plays E5-7 instead: Red mates immediately with R7+5. Try it on the board
- 4. Black E5+7
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black E7-5
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E5+7
- If Black plays E5+3 instead: Red mates immediately with R7-1. Try it on the board
Final position
Red wins after 7 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Cannon Class, Game 26"?
Red moves first, as in every puzzle of Chariot & Cannon mates.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R3+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Cannon Class, Game 08
- B. Two Chariots and Cannon Class, Game 09
- B. Two Chariots and Cannon Class, Game 07
- B. Two Chariots and Cannon Class, Game 24
- B. Two Chariots and Cannon Class, Game 25
- B. Two Chariots and Cannon Class, Game 23
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