B. Two Chariots and Cannon Class, Game 22

B. Two Chariots and Cannon Class, Game 22楚河 漢界帥車車卒炮俥俥象士將士象

"B. Two Chariots and Cannon Class, Game 22" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Cannon mates. Red moves first and wins in 6 moves; the key first move is R8+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

Solve this puzzle on ChessZing →

Free, in the browser, no download.

Pieces on the board

Red has a General, 2 Chariots, a Cannon. Black has a General, 2 Advisors, 2 Elephants, 2 Chariots, a Soldier.

Solution move by move

  1. 1. Red R8+3 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black A5-4
    1楚河 漢界帥車車卒炮俥象俥士將士象
    1. Black A5-4
  2. 2. Red R8=6 (captures the Advisor, check, threatens mate next move)
    Why it works
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • The Chariot stands where it can be captured.
    2. Black K5+1
    2楚河 漢界帥車車卒炮俥象將俥士象
    2. Black K5+1
  3. 3. Red R6-1 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • The Chariot stands where it can be captured.
    3. Black K5-1
    3楚河 漢界帥車車卒炮俥象俥將士象
    3. Black K5-1
  4. 4. Red R5+1 (captures the Elephant, check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Elephant.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    4. Black A6+5
    4楚河 漢界帥車車卒炮俥俥士將象
    4. Black A6+5
  5. 5. Red R5+1 (captures the Advisor, check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    5. Black K5=6
    5楚河 漢界帥車車卒炮俥俥將象
    5. Black K5=6
  6. 6. Red R6+1 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    6楚河 漢界帥車車卒炮俥俥將象
    6. Red R6+1

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥車車卒炮俥俥將象

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Cannon Class, Game 22"?

Red moves first, as in every puzzle of Chariot & Cannon mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R8+3 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Chariot & Cannon mates →

Languages: English · Tiếng Việt · 简体中文 · 繁體中文