No. 6: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (1)

No. 6: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (1)楚河 漢界帥相傌傌砲士士將

"No. 6: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Double Horse mates. Red moves first and wins in 14 moves; the key first move is E5-3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

Solve this puzzle on ChessZing →

Free, in the browser, no download.

Pieces on the board

Red has a General, a Elephant, 2 Horses. Black has a General, 2 Advisors, a Cannon.

Solution move by move

  1. 1. Red E5-3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    1. Black C4=1
    1楚河 漢界帥相傌傌砲士士將
    1. Black C4=1
  2. 2. Red H4+2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    2. Black C1=2
    2楚河 漢界帥相傌傌砲士士將
    2. Black C1=2
  3. 3. Red +H+4 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    3. Black K5=6
    3楚河 漢界帥相傌傌砲士士將
    3. Black K5=6
  4. 4. Red H2+3 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    4. Black K6+1
    4楚河 漢界帥相傌傌砲士將士
    4. Black K6+1
  5. 5. Red H4+6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    5. Black C2=1
    5楚河 漢界帥相傌砲傌士將士
    5. Black C2=1
  6. 6. Red H6-5 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    6. Black K6+1
    6楚河 漢界帥相傌將傌砲士士
    6. Black K6+1
  7. 7. Red H5-4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    7. Black C1=2
    7楚河 漢界帥相傌將傌砲士士
    7. Black C1=2
  8. 8. Red H4+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    8. Black C2=1
    8楚河 漢界帥相傌將傌砲士士
    8. Black C2=1
  9. 9. Red +H+2
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    9. Black C1=2
    9楚河 漢界帥相傌將砲士士傌
    9. Black C1=2
  10. 10. Red H3+5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    10. Black C2-1
    10楚河 漢界帥相傌將士砲士傌
    10. Black C2-1
  11. 11. Red H2-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    11. Black C2+2
    11楚河 漢界帥相砲傌將傌士士
    11. Black C2+2
  12. 12. Red H1-3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    12. Black C2-1
    12楚河 漢界帥相傌傌將砲士士
    12. Black C2-1
  13. 13. Red H5-4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    13. Black C2-1
    13楚河 漢界帥相傌傌將士砲士
    13. Black C2-1
  14. 14. Red H4+6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    14楚河 漢界帥相傌傌將士砲士
    14. Red H4+6

Variations and alternative defences

The source manual records 2 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥相傌傌將士砲士

Red wins after 14 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 6: Two Horses and Elephant Win by Rule vs Cannon and Two Advisors (1)"?

Red moves first, as in every puzzle of Double Horse mates.

How many moves does the solution take?

14 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move E5-3 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Double Horse mates →

Languages: English · Tiếng Việt · 简体中文 · 繁體中文