Two Cannons Class, Game 00
"Two Cannons Class, Game 00" is a Xiangqi (Chinese Chess) puzzle from the collection Double Cannon mates. Red moves first and wins in 3 moves; the key first move is C8+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Cannons. Black has a General, a Elephant, 2 Cannons.
Solution move by move
- 1. Red C8+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E3+51. Black E3+5 - 2. Red C6+7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black E5-32. Black E5-3 - 3. Red C6-1Why it works
- Ends the game: no legal reply remains.
What to watch out for3. Red C6-1
Final position
Red wins after 3 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Two Cannons Class, Game 00"?
Red moves first, as in every puzzle of Double Cannon mates.
How many moves does the solution take?
3 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C8+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Two Cannons Class, Game 1
- Two Cannons Class, Game 2
- Two Cannons Class, Game 3
- Lone Soldier Draws Lone Cannon Class, Game 01
- Lone Soldier Draws Lone Cannon Class, Game 02
- Lone Soldier Draws Lone Cannon Class: Standard Positions 3
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