Horse and Soldier Class, Game 06

Horse and Soldier Class, Game 06楚河 漢界帥仕卒砲兵傌士將士

"Horse and Soldier Class, Game 06" is a Xiangqi (Chinese Chess) puzzle from the collection Horse & Soldier mates. Red moves first and wins in 8 moves; the key first move is P3+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, a Horse, a Soldier. Black has a General, 2 Advisors, a Cannon, a Soldier.

Solution move by move

  1. 1. Red P3+1 (check)
    1. Black K6-1
    1楚河 漢界帥仕卒砲傌士兵士將
    1. Black K6-1
  2. 2. Red P3+1 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    2. Black K6=5
    2楚河 漢界帥仕卒砲傌士士將兵
    2. Black K6=5
  3. 3. Red H2-4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 19 replies, so compare each one before playing it.
    3. Black C3-1
    3楚河 漢界帥仕卒傌砲士士將兵
    3. Black C3-1
  4. 4. Red H4+6 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    4. Black C3=4
    4楚河 漢界帥仕卒傌砲士士將兵
    4. Black C3=4
  5. 5. Red H6-8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    5. Black P9=8
    5楚河 漢界帥仕卒傌砲士士將兵
    5. Black P9=8
  6. 6. Red H8+7
    6. Black P8=7
    6楚河 漢界帥仕卒傌砲士士將兵
    6. Black P8=7
  7. 7. Red H7-6 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    7. Black P7=6
    7楚河 漢界帥仕卒傌砲士士將兵
    7. Black P7=6
  8. 8. Red H6+4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    8楚河 漢界帥仕卒傌砲士士將兵
    8. Red H6+4

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥仕卒傌砲士士將兵

Red wins after 8 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "Horse and Soldier Class, Game 06"?

Red moves first, as in every puzzle of Horse & Soldier mates.

How many moves does the solution take?

8 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move P3+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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