No. 14: Two Chariots Draw by Rule vs Horse and Cannon with Full Advisors and Elephants
"No. 14: Two Chariots Draw by Rule vs Horse and Cannon with Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 8 moves; the key first move is R7+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots. Black has a General, 2 Advisors, 2 Elephants, a Horse, a Cannon.
Solution move by move
- 1. Red R7+2Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
1. Black C6=71. Black C6=7 - 2. Red R7=6Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
2. Black C7-12. Black C7-1 - 3. Red R4+2Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
3. Black C7+13. Black C7+1 - 4. Red R4=3Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
4. Black C7=64. Black C7=6 - 5. Red R3-1Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
5. Black C6-15. Black C6-1 - 6. Red R3=5Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
6. Black C6=46. Black C6=4 - 7. Red R5=6Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
7. Black K5=47. Black K5=4 - 8. Red R6=7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
8. Black C4+18. Black C4+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black C6=7
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black C7-1
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black C7+1
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black C7=6
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black C6-1
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C6=4
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=8 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K5=4
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black C4+1
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4+4 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 14: Two Chariots Draw by Rule vs Horse and Cannon with Full Advisors and Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R7+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 11: Lone Chariot Draws by Rule vs Cannon and Two High Soldiers
- No. 12: Lone Chariot Draws by Rule vs Chariot, Advisor and Bottom Soldier
- No. 13: Two Chariots Draw by Rule vs Two Cannons with Full Advisors and Elephants
- No. 15: Two Chariots Draw by Rule vs Cannon and Two High Soldiers with Full Advisors and Elephants
- No. 16: Two Chariots Draw by Rule vs Chariot with Full Advisors and Elephants
- No. 17: Two Chariots Draw by Rule vs Chariot, Two High Soldiers and Two Advisors
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