No. 4: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (1)
"No. 4: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is H2+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, a Elephant, a Horse, a Cannon, a Soldier. Black has a General, 2 Advisors, 2 Cannons.
Solution move by move
- 1. Red H2+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 29 replies, so compare each one before playing it.
1. Black A5-41. Black A5-4 - 2. Red H3-52. Black K6=5
2. Black K6=5 - 3. Red C9=5Why it works
- Takes away the General's escape squares.
What to watch out for3. Black A4+53. Black A4+5 - 4. Red H5+74. Black K5=4
4. Black K5=4 - 5. Red C5=6Why it worksWhat to watch out for
- Not forcing: the defender has 33 replies, so compare each one before playing it.
5. Black K4+15. Black K4+1 - 6. Red P7=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for6. Black A5+46. Black A5+4 - 7. Red P6=57. Black A4-5
7. Black A4-5 - 8. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 34 replies, so compare each one before playing it.
8. Black C9-48. Black C9-4 - 9. Red H7-6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for9. Black A5+49. Black A5+4 - 10. Red H6+8Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red H6+8
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 1: A5+4 2. P7=6 Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 4: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (1)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H2+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 1: Horse, Cannon, Soldier, Two Elephants and One Advisor Win by Rule vs Horse and Two Soldiers with Full Advisors and Elephants
- No. 2: Horse, Cannon, Soldier, Advisor and Elephant Win by Rule vs Cannon and Two Soldiers with Full Advisors and Elephants
- No. 3: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Horses and Two Advisors
- No. 5: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (2)
- No. 6: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (3)
- No. 7: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (4)
More from Practical Endgames →
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