No. 2: Horse, Cannon, Soldier, Advisor and Elephant Win by Rule vs Cannon and Two Soldiers with Full Advisors and Elephants
"No. 2: Horse, Cannon, Soldier, Advisor and Elephant Win by Rule vs Cannon and Two Soldiers with Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 22 moves; the key first move is H3+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, a Horse, a Cannon, a Soldier. Black has a General, 2 Advisors, 2 Elephants, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red H3+4Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
1. Black C3=11. Black C3=1 - 2. Red H4+2Why it works
- Takes away the General's escape squares.
What to watch out for2. Black A5-62. Black A5-6 - 3. Red H2-13. Black A6+5
3. Black A6+5 - 4. Red H1+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for4. Black K5=64. Black K5=6 - 5. Red C1-5Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
5. Black K6+15. Black K6+1 - 6. Red C1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for6. Black A5+66. Black A5+6 - 7. Red P4+1Why it works
- Wins material: takes the Advisor.
What to watch out for- The Soldier stands where it can be captured.
7. Black K6=57. Black K6=5 - 8. Red C4=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
8. Black E5+38. Black E5+3 - 9. Red H3-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for9. Black K5=49. Black K5=4 - 10. Red H5-6Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
10. Black C1=410. Black C1=4 - 11. Red H6+7Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
11. Black K4=511. Black K4=5 - 12. Red C5=6Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
12. Black K5-112. Black K5-1 - 13. Red C6+5Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
13. Black C4-113. Black C4-1 - 14. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
14. Black C4+114. Black C4+1 - 15. Red C6-1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
15. Black +E-515. Black +E-5 - 16. Red C6=9Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
16. Black E3+116. Black E3+1 - 17. Red H7-6Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
17. Black E5+317. Black E5+3 - 18. Red H6+4Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
18. Black C4=618. Black C4=6 - 19. Red H4+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for19. Black K5=419. Black K5=4 - 20. Red P4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
20. Black C6-120. Black C6-1 - 21. Red C9=4Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
21. Black E1-321. Black E1-3 - 22. Red H6+8Why it works
- Ends the game: no legal reply remains.
What to watch out for22. Red H6+8
Variations and alternative defences
The source manual records 2 variations. Each branch starts from the move number shown.
- Variation 1, from move 1: C3-1 2. H4+2+ A5-6 3. P4+1 C3=8 4. P4+1 A4+5 5. P4=3 C8+1 6. H2-4+ C8-2 7. P3=2 C8=7 8. C1=2 Try it on the board
- Variation 2, from move 3: K5+1 4. C1=4 K5-1 5. C4-1 K5=6 6. C4=5 Try it on the board
Final position
Red wins after 22 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 2: Horse, Cannon, Soldier, Advisor and Elephant Win by Rule vs Cannon and Two Soldiers with Full Advisors and Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
22 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H3+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 22: Horse and Cannon with Full Advisors and Elephants Win by Rule vs Horse with Full Advisors and Elephants (1)
- No. 23: Horse and Cannon with Full Advisors and Elephants Win by Rule vs Horse with Full Advisors and Elephants (2)
- No. 1: Horse, Cannon, Soldier, Two Elephants and One Advisor Win by Rule vs Horse and Two Soldiers with Full Advisors and Elephants
- No. 3: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Horses and Two Advisors
- No. 4: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (1)
- No. 5: Horse, Cannon, Soldier, Two Advisors and One Elephant Win by Rule vs Two Cannons and Two Advisors (2)
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