No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants
"No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is C7=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Horse, a Cannon. Black has a General, 2 Advisors, 2 Elephants.
Solution move by move
- 1. Red C7=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
1. Black K6=51. Black K6=5 - 2. Red C4+4Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
2. Black A5-62. Black A5-6 - 3. Red H2+33. Black K5+1
3. Black K5+1 - 4. Red C4=1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K5=64. Black K5=6 - 5. Red C1+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K6+15. Black K6+1 - 6. Red H3-4Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
6. Black A6+56. Black A6+5 - 7. Red H4+2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
7. Black E5-77. Black E5-7 - 8. Red C1-8Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
8. Black A5-68. Black A5-6 - 9. Red H2-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
9. Black A6+59. Black A6+5 - 10. Red C1=4Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red C1=4
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 1: K6+1 2. H2-4+ A5+6 3. K5=4 E5-3 4. H4+6+ A6-5 5. H6-5 -E+5 6. H5+4+ A5+6 7. H4+6+ Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C7=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 7: Horse and Cannon Win by Rule vs Cannon and Two Advisors (2)
- No. 8: Horse and Cannon Win by Rule vs Cannon and Elephant
- No. 9: Horse and Cannon Win by Rule vs Cannon, Advisor and Elephant
- No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants
- No. 11: Horse, Cannon, Two Advisors and One Elephant Win by Rule vs Cannon, Two Elephants and One Advisor (1)
- No. 12: Horse, Cannon, Two Advisors and One Elephant Win by Rule vs Cannon, Two Elephants and One Advisor (2)
More from Practical Endgames →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文