No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants

No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants楚河 漢界帥炮象傌士象士將

"No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is C7=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Horse, a Cannon. Black has a General, 2 Advisors, 2 Elephants.

Solution move by move

  1. 1. Red C7=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    1. Black K6=5
    1楚河 漢界帥炮象傌士象士將
    1. Black K6=5
  2. 2. Red C4+4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    2. Black A5-6
    2楚河 漢界帥象炮傌士象將士
    2. Black A5-6
  3. 3. Red H2+3 (check)
    3. Black K5+1
    3楚河 漢界帥象炮士象將傌士
    3. Black K5+1
  4. 4. Red C4=1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    4. Black K5=6
    4楚河 漢界帥象炮士象將傌士
    4. Black K5=6
  5. 5. Red C1+2 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    5. Black K6+1
    5楚河 漢界帥象士象將傌炮士
    5. Black K6+1
  6. 6. Red H3-4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    6. Black A6+5
    6楚河 漢界帥象傌士象將士炮
    6. Black A6+5
  7. 7. Red H4+2 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    7. Black E5-7
    7楚河 漢界帥象士將傌士炮象
    7. Black E5-7
  8. 8. Red C1-8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    8. Black A5-6
    8楚河 漢界帥炮象士將傌士象
    8. Black A5-6
  9. 9. Red H2-4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    9. Black A6+5
    9楚河 漢界帥炮象傌士將士象
    9. Black A6+5
  10. 10. Red C1=4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    10楚河 漢界帥炮象傌士將士象
    10. Red C1=4

Variations and alternative defences

The source manual records 1 variation. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥炮象傌士將士象

Red wins after 10 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

10 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move C7=4 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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