No. 8: Horse and Cannon Win by Rule vs Cannon and Elephant
"No. 8: Horse and Cannon Win by Rule vs Cannon and Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 15 moves; the key first move is C2=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Cannon. Black has a General, a Elephant, a Cannon.
Solution move by move
- 1. Red C2=5Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
1. Black K5=41. Black K5=4 - 2. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
2. Black C4-12. Black C4-1 - 3. Red H9+7Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
3. Black E1+33. Black E1+3 - 4. Red H7-5Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
4. Black C4=54. Black C4=5 - 5. Red H5+6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
5. Black C5+65. Black C5+6 - 6. Red H6+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K4+16. Black K4+1 - 7. Red K5-1Why it works
- Wins material: takes the Cannon.
What to watch out for7. Black E3-57. Black E3-5 - 8. Red H8-78. Black K4=5
8. Black K4=5 - 9. Red H7+5Why it works
- Wins material: takes the Elephant.
What to watch out for9. Black K5-19. Black K5-1 - 10. Red K5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K5+110. Black K5+1 - 11. Red H5+7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K5=411. Black K5=4 - 12. Red K4=512. Black K4+1
12. Black K4+1 - 13. Red H7-6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for13. Black K4-113. Black K4-1 - 14. Red H6+8Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for14. Black K4-114. Black K4-1 - 15. Red K5-1Why it works
- Ends the game: no legal reply remains.
What to watch out for15. Red K5-1
Variations and alternative defences
The source manual records 4 variations. Each branch starts from the move number shown.
- Variation 1, from move 4: K4=5 5. K5=4+ C4=5 6. H5+6+ K5=4 7. C5=6# Try it on the board
- Variation 2, from move 4: C4+1 5. K5=6 C4-1 6. C5=6 Try it on the board
- Variation 3, from move 4: C4+6 5. H5+6 C4-5 6. H6+4+ K4+1 7. C5=3 Try it on the board
- Variation 4, from move 1: K5+1 2. H9-7 C4+2 3. H7+6+ K5=4 4. C5=6 C4-1 5. H6-8+ C4=5 6. H8+9 Try it on the board
Final position
Red wins after 15 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 8: Horse and Cannon Win by Rule vs Cannon and Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C2=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 5: Horse and Cannon Draw by Rule vs Lone Chariot
- No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)
- No. 7: Horse and Cannon Win by Rule vs Cannon and Two Advisors (2)
- No. 9: Horse and Cannon Win by Rule vs Cannon, Advisor and Elephant
- No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants
- No. 10: Horse and Cannon Win by Rule vs Full Advisors and Elephants
More from Practical Endgames →
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