No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)

No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)楚河 漢界帥炮傌砲士士將

"No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 17 moves; the key first move is C1=7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Horse, a Cannon. Black has a General, 2 Advisors, a Cannon.

Solution move by move

  1. 1. Red C1=7 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 18 replies, so compare each one before playing it.
    1. Black K5=6
    1楚河 漢界帥炮傌砲士士將
    1. Black K5=6
  2. 2. Red H4+5 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 20 replies, so compare each one before playing it.
    2. Black C8=5 (check)
    2楚河 漢界帥炮傌砲士士將
    2. Black C8=5
  3. 3. Red H5+3 (check)
    3. Black K6+1
    3楚河 漢界帥炮砲傌士將士
    3. Black K6+1
  4. 4. Red C7=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    4. Black C5=4
    4楚河 漢界帥炮砲傌士將士
    4. Black C5=4
  5. 5. Red H3-4 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    5. Black C4=6
    5楚河 漢界帥炮傌砲士將士
    5. Black C4=6
  6. 6. Red H4+5 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    6. Black C6=7
    6楚河 漢界帥炮傌砲士將士
    6. Black C6=7
  7. 7. Red C4-3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 15 replies, so compare each one before playing it.
    7. Black C7+3
    7楚河 漢界炮帥砲傌士將士
    7. Black C7+3
  8. 8. Red H5-3 (check)
    8. Black K6-1
    8楚河 漢界炮帥砲傌士士將
    8. Black K6-1
  9. 9. Red H3-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 19 replies, so compare each one before playing it.
    9. Black C7-4
    9楚河 漢界炮帥傌士砲士將
    9. Black C7-4
  10. 10. Red H5+4 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    10. Black C7=6
    10楚河 漢界炮帥傌士砲士將
    10. Black C7=6
  11. 11. Red H4+2 (check)
    11. Black C6=7
    11楚河 漢界炮帥士砲傌士將
    11. Black C6=7
  12. 12. Red C4=7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    12. Black A5+4
    12楚河 漢界炮帥士砲傌士將
    12. Black A5+4
  13. 13. Red C7+8
    13. Black -A+5
    13楚河 漢界帥士炮士砲傌將
    13. Black -A+5
  14. 14. Red C7=3 (captures the Cannon)
    Why it works
    • Wins material: takes the Cannon.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    14. Black K6+1
    14楚河 漢界帥士士將炮傌
    14. Black K6+1
  15. 15. Red C3-2
    15. Black A5+6
    15楚河 漢界帥炮士士將傌
    15. Black A5+6
  16. 16. Red C3=1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    16. Black A6-5
    16楚河 漢界帥炮士士將傌
    16. Black A6-5
  17. 17. Red C1+2 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    17楚河 漢界帥士士將傌炮
    17. Red C1+2

Variations and alternative defences

The source manual records 6 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥士士將傌炮

Red wins after 17 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

17 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move C1=7 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

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