No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)
"No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 17 moves; the key first move is C1=7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Cannon. Black has a General, 2 Advisors, a Cannon.
Solution move by move
- 1. Red C1=7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
1. Black K5=61. Black K5=6 - 2. Red H4+5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
2. Black C8=52. Black C8=5 - 3. Red H5+33. Black K6+1
3. Black K6+1 - 4. Red C7=4Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
4. Black C5=44. Black C5=4 - 5. Red H3-4Why it works
- Takes away the General's escape squares.
What to watch out for5. Black C4=65. Black C4=6 - 6. Red H4+5Why it works
- Takes away the General's escape squares.
What to watch out for6. Black C6=76. Black C6=7 - 7. Red C4-3Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
7. Black C7+37. Black C7+3 - 8. Red H5-38. Black K6-1
8. Black K6-1 - 9. Red H3-5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
9. Black C7-49. Black C7-4 - 10. Red H5+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for10. Black C7=610. Black C7=6 - 11. Red H4+211. Black C6=7
11. Black C6=7 - 12. Red C4=7Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
12. Black A5+412. Black A5+4 - 13. Red C7+813. Black -A+5
13. Black -A+5 - 14. Red C7=3Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
14. Black K6+114. Black K6+1 - 15. Red C3-215. Black A5+6
15. Black A5+6 - 16. Red C3=1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for16. Black A6-516. Black A6-5 - 17. Red C1+2Why it works
- Ends the game: no legal reply remains.
What to watch out for17. Red C1+2
Variations and alternative defences
The source manual records 6 variations. Each branch starts from the move number shown.
- Variation 1, from move 9: C7+1 10. H5+4+ C7=6 11. H4+2+ K6=5 12. C4=7 C6=3 13. C7+2 C3-1 14. C7+1 C3-1 15. C7+1 C3-1 16. C7+1 C3-1 17. H2-4+ K5=6 18. C7=4# Try it on the board
- Variation 2, from move 7: C7-2 8. H5-3+ K6-1 9. H3-4+ K6=5 10. C4=7 Try it on the board
- Variation 3, from move 7: C7+2 8. H5-4+ A5+6 9. H4-6+ A6-5 10. H6-4+ Try it on the board
- Variation 4, from move 4: A5+4 5. H3-4+ C5=6 6. H4-2+ C6=7 7. H2+3 K6-1 8. H3+5+ -A+5 9. H5-4+ C7=6 10. H4+6+ K6=5 11. H6+4+ K5=4 12. C4=6# Try it on the board
- Variation 5, from move 1: C8=3 2. H4+3 C3+2 3. H3+2 C3+1 4. K5+1 C3-1 5. C7+1 C3-1 6. C7+1 C3-1 7. H2-4+ K5=6 8. C7=4# Try it on the board
- Variation 6, from move 2: K5=6 3. H3+2+ K6+1 4. C7=1 C3=9 5. H2-3+ C9=7 6. C1=3 Try it on the board
Final position
Red wins after 17 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C1=7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 3: Horse and Cannon Draw by Rule vs Cannon and Two Elephants
- No. 4: Horse and Cannon with Full Advisors and Elephants Draw by Rule vs Cannon with Full Advisors and Elephants
- No. 5: Horse and Cannon Draw by Rule vs Lone Chariot
- No. 7: Horse and Cannon Win by Rule vs Cannon and Two Advisors (2)
- No. 8: Horse and Cannon Win by Rule vs Cannon and Elephant
- No. 9: Horse and Cannon Win by Rule vs Cannon, Advisor and Elephant
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