No. 5: Horse and Cannon Draw by Rule vs Lone Chariot
"No. 5: Horse and Cannon Draw by Rule vs Lone Chariot" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 7 moves; the key first move is H7+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Horse, a Cannon. Black has a General, a Chariot.
Solution move by move
- 1. Red H7+6Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
1. Black R5+11. Black R5+1 - 2. Red K6-1Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
2. Black R5-22. Black R5-2 - 3. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
3. Black R5-33. Black R5-3 - 4. Red H6-7Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
4. Black R5=34. Black R5=3 - 5. Red H7+5Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
5. Black R3+55. Black R3+5 - 6. Red K6-1Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
6. Black R3-16. Black R3-1 - 7. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
7. Red K6+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R5+1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black R5-2
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black R5-3
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R5=3
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=2 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R3+5
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=9 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R3-1
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=9 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 5: Horse and Cannon Draw by Rule vs Lone Chariot"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H7+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 2: Horse, Cannon and Elephant Draw by Rule vs Cannon and Two Soldiers
- No. 3: Horse and Cannon Draw by Rule vs Cannon and Two Elephants
- No. 4: Horse and Cannon with Full Advisors and Elephants Draw by Rule vs Cannon with Full Advisors and Elephants
- No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)
- No. 7: Horse and Cannon Win by Rule vs Cannon and Two Advisors (2)
- No. 8: Horse and Cannon Win by Rule vs Cannon and Elephant
More from Practical Endgames →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文