No. 2: Horse, Cannon and Elephant Draw by Rule vs Cannon and Two Soldiers
"No. 2: Horse, Cannon and Elephant Draw by Rule vs Cannon and Two Soldiers" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 6 moves; the key first move is H3+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Elephant, a Horse, a Cannon. Black has a General, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red H3+5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
1. Black K5=41. Black K5=4 - 2. Red H5+6Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black C7=42. Black C7=4 - 3. Red H6-5Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
3. Black C4=23. Black C4=2 - 4. Red C6+5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
4. Black K4+14. Black K4+1 - 5. Red H5+75. Black K4=5
5. Black K4=5 - 6. Red C6-1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
6. Black C2=36. Black C2=3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=9 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black C7=4
- If Black plays P5=4 instead: Red mates immediately with H6+4. Try it on the board
- 3. Black C4=2
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K4+1
- If Black plays P5+1 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays C2=3 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays C2=4 instead: Red mates immediately with H5+6. Try it on the board
- 5. Black K4=5
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C2=3
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-2 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 2: Horse, Cannon and Elephant Draw by Rule vs Cannon and Two Soldiers"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
6 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H3+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 37: Cannon, Two Soldiers, Two Advisors and One Elephant Win by Rule vs Cannon, Two Advisors and One Elephant
- No. 38: Cannon, Two Soldiers, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant
- No. 1: Horse, Cannon and Elephant Draw by Rule vs Horse and Two Soldiers
- No. 3: Horse and Cannon Draw by Rule vs Cannon and Two Elephants
- No. 4: Horse and Cannon with Full Advisors and Elephants Draw by Rule vs Cannon with Full Advisors and Elephants
- No. 5: Horse and Cannon Draw by Rule vs Lone Chariot
More from Practical Endgames →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文