No. 3: Horse and Cannon Draw by Rule vs Cannon and Two Elephants
"No. 3: Horse and Cannon Draw by Rule vs Cannon and Two Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 6 moves; the key first move is H9+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Cannon. Black has a General, 2 Elephants, a Cannon.
Solution move by move
- 1. Red H9+7Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
1. Black K4+11. Black K4+1 - 2. Red C5-2Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
2. Black K4-12. Black K4-1 - 3. Red C5=7Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
3. Black E5+33. Black E5+3 - 4. Red C7=6Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
4. Black E7-54. Black E7-5 - 5. Red C6+2Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black K4=55. Black K4=5 - 6. Red H7-9Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
6. Black E3-16. Black E3-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4+1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K4-1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3-1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black E5+3
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E7-5
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: Red mates immediately with H7-6. Try it on the board
- 5. Black K4=5
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E3-1
- If Black plays C3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=9 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 3: Horse and Cannon Draw by Rule vs Cannon and Two Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
6 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H9+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 38: Cannon, Two Soldiers, Advisor and Elephant Win by Rule vs Horse, Two Advisors and One Elephant
- No. 1: Horse, Cannon and Elephant Draw by Rule vs Horse and Two Soldiers
- No. 2: Horse, Cannon and Elephant Draw by Rule vs Cannon and Two Soldiers
- No. 4: Horse and Cannon with Full Advisors and Elephants Draw by Rule vs Cannon with Full Advisors and Elephants
- No. 5: Horse and Cannon Draw by Rule vs Lone Chariot
- No. 6: Horse and Cannon Win by Rule vs Cannon and Two Advisors (1)
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