No. 13: Cannon, High Soldier and Elephant Win by Rule vs Advisor and Soldier

No. 13: Cannon, High Soldier and Elephant Win by Rule vs Advisor and Soldier楚河 漢界炮帥卒相兵士將

"No. 13: Cannon, High Soldier and Elephant Win by Rule vs Advisor and Soldier" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 26 moves; the key first move is C8=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Elephant, a Cannon, a Soldier. Black has a General, a Advisor, a Soldier.

Solution move by move

  1. 1. Red C8=5 (check)
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    1. Black A5+4
    1楚河 漢界炮帥卒相兵士將
    1. Black A5+4
  2. 2. Red E7-5 (check)
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    2. Black K5=6
    2楚河 漢界炮帥相卒兵士將
    2. Black K5=6
  3. 3. Red C5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    3. Black A4-5
    3楚河 漢界炮帥相卒兵士將
    3. Black A4-5
  4. 4. Red K6=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    4. Black K6=5
    4楚河 漢界炮帥相卒兵士將
    4. Black K6=5
  5. 5. Red K5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    5. Black P6=5
    5楚河 漢界炮帥相卒兵士將
    5. Black P6=5
  6. 6. Red C4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    6. Black P5=4
    6楚河 漢界炮帥相卒兵士將
    6. Black P5=4
  7. 7. Red C5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    7. Black P4=3
    7楚河 漢界炮帥相卒兵士將
    7. Black P4=3
  8. 8. Red K4-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    8. Black P3=4
    8楚河 漢界帥炮相卒兵士將
    8. Black P3=4
  9. 9. Red K4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    9. Black P4=3
    9楚河 漢界帥炮相卒兵士將
    9. Black P4=3
  10. 10. Red K5=6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    10. Black P3=4
    10楚河 漢界帥炮相卒兵士將
    10. Black P3=4
  11. 11. Red K6+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    11. Black P4=3
    11楚河 漢界帥炮相卒兵士將
    11. Black P4=3
  12. 12. Red P4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    12. Black P3=4
    12楚河 漢界帥炮相卒兵士將
    12. Black P3=4
  13. 13. Red P4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    13. Black P4=3
    13楚河 漢界帥炮相卒士兵將
    13. Black P4=3
  14. 14. Red C5+7 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    14. Black P3=4
    14楚河 漢界帥相卒炮兵將
    14. Black P3=4
  15. 15. Red C5=9
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    15. Black P4=5
    15楚河 漢界帥相卒炮兵將
    15. Black P4=5
  16. 16. Red E5-3
    16. Black P5=4
    16楚河 漢界相帥卒炮兵將
    16. Black P5=4
  17. 17. Red C9-8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    17. Black P4=5
    17楚河 漢界炮相帥卒兵將
    17. Black P4=5
  18. 18. Red C9=5 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    18. Black P5=4
    18楚河 漢界炮相帥卒兵將
    18. Black P5=4
  19. 19. Red E3+5 (check)
    19. Black K5=4
    19楚河 漢界炮帥相卒兵將
    19. Black K5=4
  20. 20. Red C5=6
    20. Black K4+1
    20楚河 漢界炮帥相卒將兵
    20. Black K4+1
  21. 21. Red C6+3 (captures the Soldier)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out forNo real drawback in this position.
    21. Black K4+1
    21楚河 漢界帥相炮將兵
    21. Black K4+1
  22. 22. Red E5-3
    22. Black K4=5
    22楚河 漢界相帥炮將兵
    22. Black K4=5
  23. 23. Red P4=3
    23. Black K5-1
    23楚河 漢界相帥炮將兵
    23. Black K5-1
  24. 24. Red C6=1
    24. Black K5+1
    24楚河 漢界相帥炮將兵
    24. Black K5+1
  25. 25. Red C1+5 (the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    25. Black K5=6
    25楚河 漢界相帥將兵炮
    25. Black K5=6
  26. 26. Red K6=5 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    26楚河 漢界相帥將兵炮
    26. Red K6=5

Variations and alternative defences

The source manual records 5 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界相帥將兵炮

Red wins after 26 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 13: Cannon, High Soldier and Elephant Win by Rule vs Advisor and Soldier"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

26 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move C8=5 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Practical Endgames →

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