No. 16: Cannon, High Soldier and Advisor Win by Rule vs Two Elephants and One Advisor
"No. 16: Cannon, High Soldier and Advisor Win by Rule vs Two Elephants and One Advisor" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 16 moves; the key first move is P5=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Cannon, a Soldier. Black has a General, a Advisor, 2 Elephants.
Solution move by move
- 1. Red P5=6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
1. Black K4=51. Black K4=5 - 2. Red P6+1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
2. Black K5+12. Black K5+1 - 3. Red C3=43. Black K5-1
3. Black K5-1 - 4. Red P6+14. Black E7-9
4. Black E7-9 - 5. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black E9+75. Black E9+7 - 6. Red C4=5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for6. Black E5+36. Black E5+3 - 7. Red C5-17. Black E7-9
7. Black E7-9 - 8. Red A4-5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for8. Black E3-58. Black E3-5 - 9. Red C5+7Why it works
- Wins material: takes the Elephant.
What to watch out for9. Black E9+79. Black E9+7 - 10. Red C5-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black E7-910. Black E7-9 - 11. Red A5+411. Black E9+7
11. Black E9+7 - 12. Red C5-6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for12. Black E7-912. Black E7-9 - 13. Red A4-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for13. Black A6+513. Black A6+5 - 14. Red P6=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for14. Black K5=614. Black K5=6 - 15. Red A5+4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for15. Black E9+715. Black E9+7 - 16. Red C5=4Why it works
- Ends the game: no legal reply remains.
What to watch out for16. Red C5=4
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 1: A6+5 2. C3=6+ K4=5 3. C6=5 E7-9 4. P6+1 E9+7 5. P6+1 E7-9 6. K5=6 E9+7 7. P6=5+ K5=6 8. C5=4# Try it on the board
Final position
Red wins after 16 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 16: Cannon, High Soldier and Advisor Win by Rule vs Two Elephants and One Advisor"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
16 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P5=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 13: Cannon, High Soldier and Elephant Win by Rule vs Advisor and Soldier
- No. 14: Cannon, High Soldier and Elephant Win by Rule vs Elephant and Soldier
- No. 15: Cannon, High Soldier and Elephant Win by Rule vs Lone Cannon
- No. 17: Cannon, High Soldier and Advisor Win by Rule vs Two Advisors and One Elephant
- No. 18: Cannon, High Soldier and Advisor Win by Rule vs Lone Horse
- No. 19: Cannon, High Soldier and Advisor Win by Rule vs Lone Cannon
More from Practical Endgames →
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