No. 18: Cannon, High Soldier and Advisor Win by Rule vs Lone Horse

No. 18: Cannon, High Soldier and Advisor Win by Rule vs Lone Horse楚河 漢界炮仕帥馬兵將

"No. 18: Cannon, High Soldier and Advisor Win by Rule vs Lone Horse" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 12 moves; the key first move is P4=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, a Cannon, a Soldier. Black has a General, a Horse.

Solution move by move

  1. 1. Red P4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    1. Black H8-6
    1楚河 漢界炮仕帥馬兵將
    1. Black H8-6
  2. 2. Red P5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    • The Soldier stands where it can be captured.
    2. Black H6+7 (check)
    2楚河 漢界炮仕帥馬兵將
    2. Black H6+7
  3. 3. Red K4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    3. Black H7-6
    3楚河 漢界炮仕帥馬兵將
    3. Black H7-6
  4. 4. Red A5+6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    4. Black H6-5 (captures the Soldier)
    4楚河 漢界炮仕帥馬將
    4. Black H6-5
  5. 5. Red K4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 11 replies, so compare each one before playing it.
    5. Black K4=5
    5楚河 漢界炮仕帥馬將
    5. Black K4=5
  6. 6. Red C5+7 (captures the Horse)
    Why it works
    • Wins material: takes the Horse.
    What to watch out forNo real drawback in this position.
    6. Black K5-1
    6楚河 漢界仕帥炮將
    6. Black K5-1
  7. 7. Red C5+1
    7. Black K5=6
    7楚河 漢界仕帥炮將
    7. Black K5=6
  8. 8. Red C5=3 (the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    8. Black K6+1
    8楚河 漢界仕帥將炮
    8. Black K6+1
  9. 9. Red C3-7
    9. Black K6+1
    9楚河 漢界炮仕帥將
    9. Black K6+1
  10. 10. Red A6-5 (the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    10. Black K6-1
    10楚河 漢界仕炮帥將
    10. Black K6-1
  11. 11. Red C3=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    11. Black K6+1
    11楚河 漢界仕炮帥將
    11. Black K6+1
  12. 12. Red A5+4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    12楚河 漢界炮帥仕將
    12. Red A5+4

Variations and alternative defences

The source manual records 1 variation. Each branch starts from the move number shown.

Final position

Final position楚河 漢界炮帥仕將

Red wins after 12 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 18: Cannon, High Soldier and Advisor Win by Rule vs Lone Horse"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

12 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move P4=5 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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