No. 4: Cannon, Low Soldier and Advisor Win by Rule vs Elephant and Soldier
"No. 4: Cannon, Low Soldier and Advisor Win by Rule vs Elephant and Soldier" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 23 moves; the key first move is C8=2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Cannon, a Soldier. Black has a General, a Elephant, a Soldier.
Solution move by move
- 1. Red C8=2Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
1. Black E3-51. Black E3-5 - 2. Red C2+3Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
2. Black E5+72. Black E5+7 - 3. Red P5+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K6+13. Black K6+1 - 4. Red C2=4Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
4. Black P6=74. Black P6=7 - 5. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black E7-55. Black E7-5 - 6. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
6. Black K6=56. Black K6=5 - 7. Red C4-7Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
7. Black K5-17. Black K5-1 - 8. Red C4=8Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
8. Black P7=68. Black P7=6 - 9. Red C8-1Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
9. Black P6+19. Black P6+1 - 10. Red C8-1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
10. Black K5=610. Black K5=6 - 11. Red C8=4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
11. Black K6=511. Black K6=5 - 12. Red A6+5Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
12. Black E5+312. Black E5+3 - 13. Red C4=513. Black K5=6
13. Black K5=6 - 14. Red K6+114. Black K6+1
14. Black K6+1 - 15. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
15. Black E3-515. Black E3-5 - 16. Red A5+4Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
16. Black K6=516. Black K6=5 - 17. Red C5+7Why it works
- Wins material: takes the Elephant.
What to watch out for17. Black K5-117. Black K5-1 - 18. Red C5+118. Black K5=4
18. Black K5=4 - 19. Red C5=7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for19. Black K4+119. Black K4+1 - 20. Red A4-520. Black K4+1
20. Black K4+1 - 21. Red A5+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for21. Black K4-121. Black K4-1 - 22. Red C7-7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for22. Black K4+122. Black K4+1 - 23. Red C7=6Why it works
- Ends the game: no legal reply remains.
What to watch out for23. Red C7=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E3-5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black E5+7
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P6=7
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black E7-5
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K6=5
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K5-1
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P7=6
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P6+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5=6
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K6=5
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black E5+3
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black K5=6
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K6+1
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black E3-5
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black K6=5
- If Black plays E5+7 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays E5-3 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: Red mates immediately with C5=4. Try it on the board
- 17. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black K5=4
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black K4+1
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black K4+1
- If Black plays K4-1 instead: Red mates immediately with C7=6. Try it on the board
Final position
Red wins after 23 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 4: Cannon, Low Soldier and Advisor Win by Rule vs Elephant and Soldier"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
23 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C8=2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 1: Cannon and Low Soldier Draw by Rule vs Single Elephant
- No. 2: Cannon, Low Soldier and Advisor Win by Rule vs Two Elephants and One Advisor
- No. 3: Cannon, Low Soldier and Advisor Win by Rule vs Two Advisors and One Elephant
- No. 5: Cannon, Low Soldier, Advisor and Elephant Win by Rule vs Two Advisors and One Elephant
- No. 6: Cannon and High Soldier Win by Rule vs Single Elephant
- No. 7: Cannon, Two Low Soldiers, Two Elephants and One Advisor Draw by Rule vs Horse with Full Advisors and Elephants
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