No. 3: Cannon, Low Soldier and Advisor Win by Rule vs Two Advisors and One Elephant
"No. 3: Cannon, Low Soldier and Advisor Win by Rule vs Two Advisors and One Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 14 moves; the key first move is A6+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Cannon, a Soldier. Black has a General, 2 Advisors, a Elephant.
Solution move by move
- 1. Red A6+5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
1. Black K6-11. Black K6-1 - 2. Red A5+42. Black K6=5
2. Black K6=5 - 3. Red C4+1Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
3. Black E5+33. Black E5+3 - 4. Red P7=64. Black E3-1
4. Black E3-1 - 5. Red P6=5Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
5. Black A5-65. Black A5-6 - 6. Red C4=2Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
6. Black E1+36. Black E1+3 - 7. Red C2+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for7. Black A6+57. Black A6+5 - 8. Red P5=48. Black K5=6
8. Black K5=6 - 9. Red P4=3Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
9. Black E3-59. Black E3-5 - 10. Red C2-9Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
10. Black K6=510. Black K6=5 - 11. Red C2=4Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
11. Black E5+311. Black E5+3 - 12. Red P3=412. Black E3-1
12. Black E3-1 - 13. Red P4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for13. Black E1-313. Black E1-3 - 14. Red P4+1Why it works
- Ends the game: no legal reply remains.
What to watch out for14. Red P4+1
Variations and alternative defences
The source manual records 2 variations. Each branch starts from the move number shown.
- Variation 1, from move 1: E5+7 2. A5+4+ A5+6 3. P7=6 K6-1 4. C4+7 A4+5 5. C4=2 A5+4 6. C2-7 A4-5 7. C2=4+ K6=5 8. C4=5 Try it on the board
- Variation 2, from move 3: E7-9 4. P6=5 Try it on the board
Final position
Red wins after 14 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 3: Cannon, Low Soldier and Advisor Win by Rule vs Two Advisors and One Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move A6+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 33: Horse and Two Soldiers Win by Rule vs Cannon, Two Advisors and One Elephant
- No. 1: Cannon and Low Soldier Draw by Rule vs Single Elephant
- No. 2: Cannon, Low Soldier and Advisor Win by Rule vs Two Elephants and One Advisor
- No. 4: Cannon, Low Soldier and Advisor Win by Rule vs Elephant and Soldier
- No. 5: Cannon, Low Soldier, Advisor and Elephant Win by Rule vs Two Advisors and One Elephant
- No. 6: Cannon and High Soldier Win by Rule vs Single Elephant
More from Practical Endgames →
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