No. 7: Horse, Low Soldier and Advisor Win by Rule vs Two High Soldiers
"No. 7: Horse, Low Soldier and Advisor Win by Rule vs Two High Soldiers" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 16 moves; the key first move is A5-4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Horse, a Soldier. Black has a General, 2 Soldiers.
Solution move by move
- 1. Red A5-4Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
1. Black P6=71. Black P6=7 - 2. Red H5+72. Black K4+1
2. Black K4+1 - 3. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
3. Black P7=83. Black P7=8 - 4. Red P5=6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
4. Black P8=74. Black P8=7 - 5. Red P6=7Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black P7=85. Black P7=8 - 6. Red H7-8Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
6. Black P8=76. Black P8=7 - 7. Red H8+6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
7. Black P7=67. Black P7=6 - 8. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
8. Black P6=78. Black P6=7 - 9. Red H6-5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
9. Black K4=59. Black K4=5 - 10. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
10. Black P7=610. Black P7=6 - 11. Red H5+411. Black K5=6
11. Black K5=6 - 12. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
12. Black K6-112. Black K6-1 - 13. Red H4+6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
13. Black P6=513. Black P6=5 - 14. Red P6=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for14. Black K6-114. Black K6-1 - 15. Red H6-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for15. Black P5+115. Black P5+1 - 16. Red H4+3Why it works
- Ends the game: no legal reply remains.
What to watch out for16. Red H4+3
Variations and alternative defences
The source manual records 2 variations. Each branch starts from the move number shown.
- Variation 1, from move 3: P7=6 4. P5=6 P5=4 5. P6=7 P6=5 6. H7-5+ K4=5 7. H5-6 Try it on the board
- Variation 2, from move 4: P6=7 Try it on the board
Final position
Red wins after 16 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 7: Horse, Low Soldier and Advisor Win by Rule vs Two High Soldiers"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
16 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move A5-4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 3: Horse and Bottom Soldier Win by Rule vs Advisor and Elephant (1)
- No. 4: Horse and Bottom Soldier Win by Rule vs Advisor and Elephant (2)
- No. 6: Horse and Low Soldier Win by Rule vs High Soldier and Two Elephants
- No. 8: Horse and Low Soldier Win by Rule vs High Soldier and Advisor
- No. 9: Horse and Low Soldier Win by Rule vs Lone Horse (1)
- No. 10: Horse and Low Soldier Win by Rule vs Lone Horse (2)
More from Practical Endgames →
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