No. 10: Horse and Low Soldier Win by Rule vs Lone Horse (2)
"No. 10: Horse and Low Soldier Win by Rule vs Lone Horse (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 11 moves; the key first move is P3=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, a Horse.
Solution move by move
- 1. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
1. Black K4-11. Black K4-1 - 2. Red K5-12. Black K4-1
2. Black K4-1 - 3. Red H7+53. Black K4+1
3. Black K4+1 - 4. Red H5-4Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
4. Black H3+54. Black H3+5 - 5. Red P4=5Why it worksWhat to watch out for
- The Soldier stands where it can be captured.
5. Black K4+15. Black K4+1 - 6. Red H4+6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
6. Black H5-76. Black H5-7 - 7. Red H6+4Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
7. Black H7+67. Black H7+6 - 8. Red P5=6Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
8. Black H6+48. Black H6+4 - 9. Red P6=7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
9. Black H4-59. Black H4-5 - 10. Red H4+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K4=510. Black K4=5 - 11. Red P7=6Why it works
- Ends the game: no legal reply remains.
What to watch out for11. Red P7=6
Variations and alternative defences
The source manual records 7 variations. Each branch starts from the move number shown.
- Variation 1, from move 6: H5+7 7. H6+8 H7+5 8. K5+1 K4=5 9. H8-6 Try it on the board
- Variation 2, from move 5: K4-1 6. H4+6 H5+7 7. H6-8 H7-5 8. K5+1 H5+3 9. H8+7# Try it on the board
- Variation 3, from move 4: H3+2 5. P4=5+ K4+1 6. K5+1 H2-3 7. H4+5 H3+1 8. H5-6 H1+3 9. K5-1 H3+1 10. H6+4# Try it on the board
- Variation 4, from move 4: K4-1 5. H4+6 K4+1 6. P4=5+ K4-1 7. K5+1 H3+4 8. H6+4 H4-5 9. K5-1 Try it on the board
- Variation 5, from move 6: K4+1 7. H6+8 Try it on the board
- Variation 6, from move 3: K4=5 4. K5=6 H3+5 5. H5+7+ H5-4 6. K6+1 K5=4 7. P4=5# Try it on the board
- Variation 7, from move 2: K4+1 3. P4=5 H3-4 4. H7+6 H4+2 5. H6-8 H2-4 6. H8-7# Try it on the board
Final position
Red wins after 11 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 10: Horse and Low Soldier Win by Rule vs Lone Horse (2)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P3=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 7: Horse, Low Soldier and Advisor Win by Rule vs Two High Soldiers
- No. 8: Horse and Low Soldier Win by Rule vs High Soldier and Advisor
- No. 9: Horse and Low Soldier Win by Rule vs Lone Horse (1)
- No. 11: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (1)
- No. 12: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (2)
- No. 13: Horse and High Soldier Win by Rule vs Two Advisors and One Elephant
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