No. 13: Horse and High Soldier Win by Rule vs Two Advisors and One Elephant
"No. 13: Horse and High Soldier Win by Rule vs Two Advisors and One Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 18 moves; the key first move is P6=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, 2 Advisors, a Elephant.
Solution move by move
- 1. Red P6=5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
1. Black E5-31. Black E5-3 - 2. Red H5+7Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
2. Black K6+12. Black K6+1 - 3. Red H7+8Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
3. Black E3+13. Black E3+1 - 4. Red P5=6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
4. Black K6-14. Black K6-1 - 5. Red P6=7Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black K6+15. Black K6+1 - 6. Red P7=8Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
6. Black K6-16. Black K6-1 - 7. Red P8=9Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
7. Black K6+17. Black K6+1 - 8. Red P9+1Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
8. Black A5+68. Black A5+6 - 9. Red K5=49. Black K6=5
9. Black K6=5 - 10. Red H8-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
10. Black K5=610. Black K5=6 - 11. Red P9=811. Black K6-1
11. Black K6-1 - 12. Red H6+4Why it works
- Wins material: takes the Advisor.
What to watch out for12. Black A4+512. Black A4+5 - 13. Red P8=7Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
13. Black K6+113. Black K6+1 - 14. Red P7+1Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
14. Black A5-414. Black A5-4 - 15. Red P7=615. Black A4+5
15. Black A4+5 - 16. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
16. Black A5-416. Black A5-4 - 17. Red H4+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for17. Black A4+517. Black A4+5 - 18. Red P6=5Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Advisor.
What to watch out for18. Red P6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-3
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K6+1
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black E3+1
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6-1
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K6+1
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K6-1
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K6+1
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black A5+6
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K6=5
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A4+5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5=6
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K6-1
- If Black plays A4+5 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black A4+5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black K6+1
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black A5-4
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black A4+5
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black A5-4
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays K6+1 instead: Red mates immediately with P6=5. Try it on the board
Final position
Red wins after 18 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 13: Horse and High Soldier Win by Rule vs Two Advisors and One Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
18 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P6=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 10: Horse and Low Soldier Win by Rule vs Lone Horse (2)
- No. 11: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (1)
- No. 12: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (2)
- No. 14: Horse and High Soldier Win by Rule vs High Soldier, Advisor and Elephant
- No. 15: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Advisor
- No. 16: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Two Elephants
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