No. 15: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Advisor

No. 15: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Advisor楚河 漢界帥仕卒卒傌兵士將

"No. 15: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Advisor" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 18 moves; the key first move is P5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

Solve this puzzle on ChessZing →

Free, in the browser, no download.

Pieces on the board

Red has a General, a Advisor, a Horse, a Soldier. Black has a General, a Advisor, 2 Soldiers.

Solution move by move

  1. 1. Red P5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    1. Black K6=5
    1楚河 漢界帥仕卒卒傌兵士將
    1. Black K6=5
  2. 2. Red H5+6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    2. Black A5-4
    2楚河 漢界帥仕卒卒傌兵士將
    2. Black A5-4
  3. 3. Red K5=4 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    3. Black P5=6
    3楚河 漢界帥仕卒卒傌兵士將
    3. Black P5=6
  4. 4. Red H6+4 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    4. Black K5=6
    4楚河 漢界帥仕卒卒兵傌士將
    4. Black K5=6
  5. 5. Red H4-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    5. Black P4=5
    5楚河 漢界帥仕卒卒傌兵士將
    5. Black P4=5
  6. 6. Red H5+6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    6. Black K6+1
    6楚河 漢界帥仕卒卒傌兵將士
    6. Black K6+1
  7. 7. Red H6+8
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    7. Black A4+5
    7楚河 漢界帥仕卒卒兵傌士將
    7. Black A4+5
  8. 8. Red H8-9
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    8. Black P5+1
    8楚河 漢界帥仕卒卒傌兵士將
    8. Black P5+1
  9. 9. Red K4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    9. Black A5+4
    9楚河 漢界仕帥卒卒傌士兵將
    9. Black A5+4
  10. 10. Red H9+7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    10. Black K6-1
    10楚河 漢界仕帥卒卒傌士兵將
    10. Black K6-1
  11. 11. Red P5=6 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    11. Black K6=5
    11楚河 漢界仕帥卒卒傌兵將
    11. Black K6=5
  12. 12. Red P6=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    12. Black K5=6
    12楚河 漢界仕帥卒卒傌兵將
    12. Black K5=6
  13. 13. Red P5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    13. Black P6+1 (check)
    13楚河 漢界仕帥卒卒傌兵將
    13. Black P6+1
  14. 14. Red A5+4 (captures the Soldier, sacrifices the Advisor)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out for
    • Gives up the Advisor; the follow-up must be exact or the sacrifice is wasted.
    14. Black P5=6 (captures the Advisor, check)
    14楚河 漢界帥卒傌兵將
    14. Black P5=6
  15. 15. Red K4=5
    15. Black P6+1 (check)
    15楚河 漢界帥卒傌兵將
    15. Black P6+1
  16. 16. Red K5+1
    16. Black P6=7
    16楚河 漢界卒帥傌兵將
    16. Black P6=7
  17. 17. Red H7-5 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    17. Black P7=6
    17楚河 漢界卒帥傌兵將
    17. Black P7=6
  18. 18. Red H5+3 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    18楚河 漢界卒帥傌兵將
    18. Red H5+3

Variations and alternative defences

The source manual records 7 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界卒帥傌兵將

Red wins after 18 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 15: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Advisor"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

18 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move P5+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Practical Endgames →

Languages: English · Tiếng Việt · 简体中文 · 繁體中文