No. 18: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (1)

No. 18: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (1)楚河 漢界帥仕卒傌兵士士將

"No. 18: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 9 moves; the key first move is K5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, a Horse, a Soldier. Black has a General, 2 Advisors, a Soldier.

Solution move by move

  1. 1. Red K5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    1. Black K6=5
    1楚河 漢界仕帥卒傌兵士士將
    1. Black K6=5
  2. 2. Red H5-7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    2. Black P5=6
    2楚河 漢界仕帥卒傌兵士士將
    2. Black P5=6
  3. 3. Red P3+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    3. Black K5=6
    3楚河 漢界仕帥卒傌兵士士將
    3. Black K5=6
  4. 4. Red P3+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    4. Black P6=7
    4楚河 漢界仕帥卒傌士兵士將
    4. Black P6=7
  5. 5. Red H7+5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    5. Black P7=8
    5楚河 漢界仕帥卒傌士兵士將
    5. Black P7=8
  6. 6. Red H5+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    6. Black P8=7
    6楚河 漢界仕帥卒傌士兵士將
    6. Black P8=7
  7. 7. Red P3+1 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    7. Black K6=5
    7楚河 漢界仕帥卒傌士士將兵
    7. Black K6=5
  8. 8. Red H3+1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    8. Black P7+1
    8楚河 漢界仕帥卒傌士士將兵
    8. Black P7+1
  9. 9. Red H1+3 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    9楚河 漢界仕帥卒士傌士將兵
    9. Red H1+3

Variations and alternative defences

The source manual records 3 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界仕帥卒士傌士將兵

Red wins after 9 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 18: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (1)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

9 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move K5+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

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