No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)
"No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is H3+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Horse, a Soldier. Black has a General, 2 Advisors, a Soldier.
Solution move by move
- 1. Red H3+5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
1. Black P4=31. Black P4=3 - 2. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
2. Black P3=22. Black P3=2 - 3. Red H5+3Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
3. Black P2=33. Black P2=3 - 4. Red H3+24. Black K6+1
4. Black K6+1 - 5. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black A5-45. Black A5-4 - 6. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
6. Black P3=46. Black P3=4 - 7. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
7. Black A4+57. Black A4+5 - 8. Red H2-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for8. Black K6-18. Black K6-1 - 9. Red P5+1Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for9. Black P4+19. Black P4+1 - 10. Red H3+2Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red H3+2
Variations and alternative defences
The source manual records 2 variations. Each branch starts from the move number shown.
- Variation 1, from move 5: P3=4 6. K5=4 P4=5 7. P5+1 P5=6 8. A6+5 P6=5 9. H2-3+ K6-1 10. P5+1 Try it on the board
- Variation 2, from move 1: P4=5 2. P3+1 K6+1 3. K5+1 K6-1 4. P3+1 K6=5 5. K5=6 K5=6 6. K6+1 K6=5 7. P3=4 A5+4 8. H5+4 P5=4+ 9. K6-1 K5=4 10. H4-5 P4=5 11. P4=5 Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H3+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 17: Horse and High Soldier Win by Rule vs Low Soldier, Two Elephants and One Advisor
- No. 18: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (1)
- No. 20: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (3)
- No. 21: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (4)
- No. 22: Horse and High Soldier Win by Rule vs Horse and Advisor (1)
- No. 23: Horse and High Soldier Win by Rule vs Horse and Advisor (2)
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