No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)

No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)楚河 漢界仕帥卒傌兵士士將

"No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is H3+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

Solve this puzzle on ChessZing →

Free, in the browser, no download.

Pieces on the board

Red has a General, a Advisor, a Horse, a Soldier. Black has a General, 2 Advisors, a Soldier.

Solution move by move

  1. 1. Red H3+5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    1. Black P4=3
    1楚河 漢界仕帥卒傌兵士士將
    1. Black P4=3
  2. 2. Red P3=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 7 replies, so compare each one before playing it.
    2. Black P3=2
    2楚河 漢界仕帥卒傌兵士士將
    2. Black P3=2
  3. 3. Red H5+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    3. Black P2=3
    3楚河 漢界仕帥卒兵傌士士將
    3. Black P2=3
  4. 4. Red H3+2 (check)
    4. Black K6+1
    4楚河 漢界仕帥卒兵士士將傌
    4. Black K6+1
  5. 5. Red P4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    5. Black A5-4
    5楚河 漢界仕帥卒兵士將傌士
    5. Black A5-4
  6. 6. Red K5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    6. Black P3=4
    6楚河 漢界仕帥卒兵士將傌士
    6. Black P3=4
  7. 7. Red P5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    7. Black A4+5
    7楚河 漢界仕帥卒兵士士將傌
    7. Black A4+5
  8. 8. Red H2-3 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    8. Black K6-1
    8楚河 漢界仕帥卒傌兵士士將
    8. Black K6-1
  9. 9. Red P5+1 (captures the Advisor, threatens mate next move)
    Why it works
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    9. Black P4+1
    9楚河 漢界仕帥卒傌士兵將
    9. Black P4+1
  10. 10. Red H3+2 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    10楚河 漢界仕帥卒士兵傌將
    10. Red H3+2

Variations and alternative defences

The source manual records 2 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界仕帥卒士兵傌將

Red wins after 10 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

10 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H3+5 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Practical Endgames →

Languages: English · Tiếng Việt · 简体中文 · 繁體中文