No. 17: Horse and High Soldier Win by Rule vs Low Soldier, Two Elephants and One Advisor
"No. 17: Horse and High Soldier Win by Rule vs Low Soldier, Two Elephants and One Advisor" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 14 moves; the key first move is P7+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, a Advisor, 2 Elephants, a Soldier.
Solution move by move
- 1. Red P7+1Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
1. Black K4+11. Black K4+1 - 2. Red P7+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for2. Black K4-12. Black K4-1 - 3. Red H5+7Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
3. Black K4=53. Black K4=5 - 4. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
4. Black E5-74. Black E5-7 - 5. Red H7-5Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
5. Black -E+55. Black -E+5 - 6. Red H5-3Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
6. Black A5+66. Black A5+6 - 7. Red H3+1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
7. Black P7=87. Black P7=8 - 8. Red H1+2Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
8. Black P8=78. Black P8=7 - 9. Red H2+1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
9. Black P7=89. Black P7=8 - 10. Red H1-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K5=610. Black K5=6 - 11. Red P6=5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
11. Black P8=711. Black P8=7 - 12. Red H3-2Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
12. Black P7=812. Black P7=8 - 13. Red H2+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
13. Black P8+113. Black P8+1 - 14. Red H1-3Why it works
- Ends the game: no legal reply remains.
What to watch out for14. Red H1-3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4+1
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K4=5
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E5-7
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black -E+5
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +E-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with H5+4. Try it on the board
- 6. Black A5+6
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P7=8
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6-5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P8=7
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6-5 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P7=8
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6-5 instead: Red mates immediately with H1-3. Try it on the board
- 11. Black P8=7
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P7=8
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P8+1
- If Black plays P8=9 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays P8=7 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E7-9 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E5-3 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with H1-3. Try it on the board
Final position
Red wins after 14 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 17: Horse and High Soldier Win by Rule vs Low Soldier, Two Elephants and One Advisor"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P7+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 14: Horse and High Soldier Win by Rule vs High Soldier, Advisor and Elephant
- No. 15: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Advisor
- No. 16: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Two Elephants
- No. 18: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (1)
- No. 20: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (3)
- No. 19: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (2)
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