No. 14: Horse and High Soldier Win by Rule vs High Soldier, Advisor and Elephant
"No. 14: Horse and High Soldier Win by Rule vs High Soldier, Advisor and Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 19 moves; the key first move is H6+8. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, a Advisor, a Elephant, a Soldier.
Solution move by move
- 1. Red H6+8Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
1. Black E3+11. Black E3+1 - 2. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
2. Black A5-42. Black A5-4 - 3. Red H8-6Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
3. Black K5=63. Black K5=6 - 4. Red H6-4Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
4. Black E1-34. Black E1-3 - 5. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
5. Black A4+55. Black A4+5 - 6. Red H4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K6=56. Black K6=5 - 7. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
7. Black A5+47. Black A5+4 - 8. Red H3-2Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
8. Black A4-58. Black A4-5 - 9. Red H2+4Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
9. Black A5+69. Black A5+6 - 10. Red H4+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K5=410. Black K5=4 - 11. Red H6+7Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
11. Black K4+111. Black K4+1 - 12. Red H7-812. Black K4+1
12. Black K4+1 - 13. Red H8-6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
13. Black K4=513. Black K4=5 - 14. Red H6-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for14. Black K5=414. Black K5=4 - 15. Red H4-5Why it works
- Wins material: takes the Soldier.
What to watch out for15. Black A6-515. Black A6-5 - 16. Red H5+4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
16. Black A5-416. Black A5-4 - 17. Red H4+517. Black K4-1
17. Black K4-1 - 18. Red H5+6Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
18. Black K4-118. Black K4-1 - 19. Red P4=5Why it works
- Ends the game: no legal reply remains.
What to watch out for19. Red P4=5
Variations and alternative defences
The source manual records 5 variations. Each branch starts from the move number shown.
- Variation 1, from move 7: A5+6 8. H3-4 P5+1 9. H4+6 P5+1+ 10. K5=4 Try it on the board
- Variation 2, from move 3: E1-3 4. P5=4 A4+5 5. P4+1 A5+4 6. H6-7 P5+1 7. H7+8 A4-5 8. H8+7+ K5=4 9. P4=5 P5=4 10. H7-8 P4=5 11. H8-6 Try it on the board
- Variation 3, from move 7: K5=4 8. H8+6 K4+1 9. H6+8 P5=4 10. P4=5# Try it on the board
- Variation 4, from move 5: A5-6 6. H6-4 P5+1 7. H4+3 Try it on the board
- Variation 5, from move 2: A5-6 3. K5=6 P5=4 4. H8-6 K5=4 5. H6+4 K4+1 6. H4-5 P4+1 7. H5+7+ K4-1 8. H7+9 Try it on the board
Final position
Red wins after 19 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 14: Horse and High Soldier Win by Rule vs High Soldier, Advisor and Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
19 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H6+8 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 11: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (1)
- No. 12: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (2)
- No. 13: Horse and High Soldier Win by Rule vs Two Advisors and One Elephant
- No. 15: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Advisor
- No. 16: Horse, High Soldier and Advisor Win by Rule vs Two High Soldiers and Two Elephants
- No. 17: Horse and High Soldier Win by Rule vs Low Soldier, Two Elephants and One Advisor
More from Practical Endgames →
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