No. 11: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (1)
"No. 11: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (1)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 17 moves; the key first move is P5=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, a Advisor, 2 Elephants.
Solution move by move
- 1. Red P5=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
1. Black A4+51. Black A4+5 - 2. Red P6=7Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
2. Black A5-42. Black A5-4 - 3. Red P7+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
3. Black A4+53. Black A4+5 - 4. Red P7+14. Black K4-1
4. Black K4-1 - 5. Red H8-7Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
5. Black -E+55. Black -E+5 - 6. Red P7=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K4=56. Black K4=5 - 7. Red H7-5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
7. Black E7-97. Black E7-9 - 8. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
8. Black A5-48. Black A5-4 - 9. Red H5+3Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
9. Black E9+79. Black E9+7 - 10. Red H3-1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
10. Black A4+510. Black A4+5 - 11. Red H1+2Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
11. Black A5+611. Black A5+6 - 12. Red H2+1Why it worksWhat to watch out for
- Not forcing: the defender has 5 replies, so compare each one before playing it.
12. Black E5+312. Black E5+3 - 13. Red H1-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for13. Black K5=613. Black K5=6 - 14. Red P6=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
14. Black E3-514. Black E3-5 - 15. Red H3-215. Black E5+3
15. Black E5+3 - 16. Red H2+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
16. Black E3-516. Black E3-5 - 17. Red H1-3Why it works
- Ends the game: no legal reply remains.
What to watch out for17. Red H1-3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A4+5
- If Black plays +E-9 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -E+9 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays -E+5 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black A5-4
- If Black plays +E-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -E+9 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black A4+5
- If Black plays +E-9 instead: Red mates immediately with P7=6. Try it on the board
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -E+9 instead: Red mates immediately with P7=6. Try it on the board
- If Black plays -E+5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K4-1
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black -E+5
- If Black plays +E-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with P7+1. Try it on the board
- If Black plays A5+6 instead: Red mates immediately with P7+1. Try it on the board
- If Black plays A5+4 instead: Red mates immediately with P7+1. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black E7-9
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with H5+4. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black A5-4
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with H5+4. Try it on the board
- 9. Black E9+7
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A4+5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black A4+5
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black A5+6
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black E5+3
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6-5 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black E3-5
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black E5+3
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black E3-5
- If Black plays E3-1 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E7-9 instead: Red mates immediately with H1-3. Try it on the board
- If Black plays E7-5 instead: Red mates immediately with H1-3. Try it on the board
Final position
Red wins after 17 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 11: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (1)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P5=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 8: Horse and Low Soldier Win by Rule vs High Soldier and Advisor
- No. 9: Horse and Low Soldier Win by Rule vs Lone Horse (1)
- No. 10: Horse and Low Soldier Win by Rule vs Lone Horse (2)
- No. 12: Horse and High Soldier Win by Rule vs Two Elephants and One Advisor (2)
- No. 13: Horse and High Soldier Win by Rule vs Two Advisors and One Elephant
- No. 14: Horse and High Soldier Win by Rule vs High Soldier, Advisor and Elephant
More from Practical Endgames →
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