No. 2: Horse and Low Soldier Draw by Rule vs Two Advisors and One Elephant
"No. 2: Horse and Low Soldier Draw by Rule vs Two Advisors and One Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 8 moves; the key first move is H3+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, 2 Advisors, a Elephant.
Solution move by move
- 1. Red H3+4Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
1. Black K4-11. Black K4-1 - 2. Red H4+3Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
2. Black E5+72. Black E5+7 - 3. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
3. Black K4+13. Black K4+1 - 4. Red H3+2Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
4. Black K4-14. Black K4-1 - 5. Red P4+1Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
5. Black A5-65. Black A5-6 - 6. Red H2+4Why it works
- Wins material: takes the Advisor.
What to watch out for6. Black E7-96. Black E7-9 - 7. Red H4-27. Black E9+7
7. Black E9+7 - 8. Red H2-48. Black E7-5
8. Black E7-5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4-1
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black E5+7
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K4+1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K4-1
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black A5-6
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E7-9
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black E9+7
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black E7-5
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 2: Horse and Low Soldier Draw by Rule vs Two Advisors and One Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H3+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 11: Chariot and Cannon with Full Advisors and Elephants Draw by Rule vs Chariot, Horse and Two Elephants
- No. 12: Chariot and Cannon with Full Advisors and Elephants Draw by Rule vs Chariot, Cannon and Two Advisors
- No. 1: Horse and Low Soldier Draw by Rule vs Two Elephants and One Advisor
- No. 3: Horse and Bottom Soldier Win by Rule vs Advisor and Elephant (1)
- No. 4: Horse and Bottom Soldier Win by Rule vs Advisor and Elephant (2)
- No. 6: Horse and Low Soldier Win by Rule vs High Soldier and Two Elephants
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