No. 11: Chariot and Cannon with Full Advisors and Elephants Draw by Rule vs Chariot, Horse and Two Elephants
"No. 11: Chariot and Cannon with Full Advisors and Elephants Draw by Rule vs Chariot, Horse and Two Elephants" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is R2+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, a Chariot, a Cannon. Black has a General, 2 Elephants, a Chariot, a Horse.
Solution move by move
- 1. Red R2+5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K6+11. Black K6+1 - 2. Red R2-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K6-12. Black K6-1 - 3. Red R2=5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
3. Black H8+73. Black H8+7 - 4. Red C4+1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
4. Black R5=44. Black R5=4 - 5. Red A5+4Why it works
- Takes away the General's escape squares.
What to watch out for5. Black H7-65. Black H7-6 - 6. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
6. Black R4=26. Black R4=2 - 7. Red R5=2Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
7. Black K6=57. Black K6=5 - 8. Red R2+18. Black K5+1
8. Black K5+1 - 9. Red R2-6Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
9. Black H6+49. Black H6+4 - 10. Red R2=8Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
10. Black H4-210. Black H4-2
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K6+1
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K6-1
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black H8+7
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R5=4
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black H7-6
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R4=2
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4-3 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K6=5
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K5+1
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black H6+4
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black H4-2
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "No. 11: Chariot and Cannon with Full Advisors and Elephants Draw by Rule vs Chariot, Horse and Two Elephants"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 8: Chariot and Cannon Draw by Rule vs Chariot and Low Soldier
- No. 9: Chariot and Cannon Draw by Rule vs Chariot and High Soldier
- No. 10: Chariot and Cannon Draw by Rule vs Chariot and Horse
- No. 12: Chariot and Cannon with Full Advisors and Elephants Draw by Rule vs Chariot, Cannon and Two Advisors
- No. 1: Horse and Low Soldier Draw by Rule vs Two Elephants and One Advisor
- No. 2: Horse and Low Soldier Draw by Rule vs Two Advisors and One Elephant
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