No. 14: Two Cannons and Two Advisors Win by Rule vs Horse and Two Advisors

No. 14: Two Cannons and Two Advisors Win by Rule vs Horse and Two Advisors楚河 漢界炮炮仕帥仕馬士士將

"No. 14: Two Cannons and Two Advisors Win by Rule vs Horse and Two Advisors" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 24 moves; the key first move is C1=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Advisors, 2 Cannons. Black has a General, 2 Advisors, a Horse.

Solution move by move

  1. 1. Red C1=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 12 replies, so compare each one before playing it.
    1. Black H7-6
    1楚河 漢界炮炮仕帥仕馬士士將
    1. Black H7-6
  2. 2. Red K5-1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 10 replies, so compare each one before playing it.
    2. Black K4=5
    2楚河 漢界炮炮帥仕仕馬士士將
    2. Black K4=5
  3. 3. Red K5=4 (check)
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    3. Black K5=6
    3楚河 漢界炮炮帥仕仕馬士士將
    3. Black K5=6
  4. 4. Red A4-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    4. Black K6=5
    4楚河 漢界炮炮仕帥仕馬士士將
    4. Black K6=5
  5. 5. Red A5-6 (check)
    Why it works–
    What to watch out for
    • Not forcing: the defender has 6 replies, so compare each one before playing it.
    5. Black K5=4
    5楚河 漢界仕炮炮帥仕馬士士將
    5. Black K5=4
  6. 6. Red C5+6 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    6. Black H6+5
    6楚河 漢界仕炮帥仕馬炮士士將
    6. Black H6+5
  7. 7. Red +A-5 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    7. Black H5-4
    7楚河 漢界仕炮仕帥馬炮士士將
    7. Black H5-4
  8. 8. Red C5-4
    8. Black A5+6
    8楚河 漢界仕炮仕帥炮馬士士將
    8. Black A5+6
  9. 9. Red C5=6
    9. Black K4=5
    9楚河 漢界仕炮仕帥炮馬士士將
    9. Black K4=5
  10. 10. Red -C+5 (captures the Horse)
    Why it works
    • Wins material: takes the Horse.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    10. Black A4-5
    10楚河 漢界仕仕帥炮炮士士將
    10. Black A4-5
  11. 11. Red +C=5 (check)
    Why it works–
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    11. Black A5+4
    11楚河 漢界仕仕帥炮炮士士將
    11. Black A5+4
  12. 12. Red C6-1
    12. Black K5=6
    12楚河 漢界仕炮仕帥炮士士將
    12. Black K5=6
  13. 13. Red A5+6
    13. Black K6=5
    13楚河 漢界仕炮帥仕炮士士將
    13. Black K6=5
  14. 14. Red C6+6 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    14. Black K5=4
    14楚河 漢界仕帥仕炮炮士將
    14. Black K5=4
  15. 15. Red C5-6
    15. Black K4+1
    15楚河 漢界仕炮帥仕炮士將
    15. Black K4+1
  16. 16. Red C6=7
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    16. Black K4=5
    16楚河 漢界仕炮帥仕炮士將
    16. Black K4=5
  17. 17. Red C7-6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    17. Black K5-1
    17楚河 漢界仕炮炮帥仕士將
    17. Black K5-1
  18. 18. Red C7=5 (check)
    18. Black K5=4
    18楚河 漢界仕炮炮帥仕士將
    18. Black K5=4
  19. 19. Red K4+1
    19. Black K4+1
    19楚河 漢界仕炮炮仕帥士將
    19. Black K4+1
  20. 20. Red K4=5 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    20. Black A6-5
    20楚河 漢界仕炮炮仕帥將士
    20. Black A6-5
  21. 21. Red +C+7 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    21. Black K4-1
    21楚河 漢界仕炮仕帥炮將
    21. Black K4-1
  22. 22. Red +C=4 (the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    22. Black K4+1
    22楚河 漢界仕炮仕帥將炮
    22. Black K4+1
  23. 23. Red -A+5 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    23. Black K4+1
    23楚河 漢界炮仕仕帥將炮
    23. Black K4+1
  24. 24. Red C5=6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    24楚河 漢界炮仕仕帥將炮
    24. Red C5=6

Variations and alternative defences

The source manual records 3 variations. Each branch starts from the move number shown.

Final position

Final position楚河 漢界炮仕仕帥將炮

Red wins after 24 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 14: Two Cannons and Two Advisors Win by Rule vs Horse and Two Advisors"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

24 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move C1=5 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

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