No. 157: Calling a Deer a Horse

No. 157: Calling a Deer a Horse楚河 漢界砲仕車卒仕帥馬傌炮傌俥象士象士將

"No. 157: Calling a Deer a Horse" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 8 moves; the key first move is R1+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Advisors, a Chariot, 2 Horses, a Cannon. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, a Cannon, a Soldier.

Solution move by move

  1. 1. Red R1+3 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black A5-6 (threatens mate next move)
    1楚河 漢界砲仕車卒仕帥馬傌炮傌象象士將士俥
    1. Black A5-6
  2. 2. Red C4=5 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    2. Black E5-7 (threatens mate next move)
    2楚河 漢界砲仕車卒仕帥馬傌炮傌象士將士象俥
    2. Black E5-7
  3. 3. Red H3+5 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    3. Black A4+5 (threatens mate next move)
    3楚河 漢界砲仕車卒仕帥馬傌炮傌士象將士象俥
    3. Black A4+5
  4. 4. Red R1=3 (captures the Elephant, sacrifices the Chariot, threatens mate next move)
    Why it works
    • Wins material: takes the Elephant.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    • Not forcing: the defender has 34 replies, so compare each one before playing it.
    4. Black R7-9 (captures the Chariot, threatens mate next move)
    4楚河 漢界砲仕卒仕帥馬傌炮傌士象將士車
    4. Black R7-9
  5. 5. Red H5+3 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K5=4
    5楚河 漢界砲仕卒仕帥馬傌炮士傌象將士車
    5. Black K5=4
  6. 6. Red H9+8 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    6. Black K4+1
    6楚河 漢界砲仕卒仕帥馬炮傌將士傌象士車
    6. Black K4+1
  7. 7. Red C5=9 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 23 replies, so compare each one before playing it.
    7. Black H4-3
    7楚河 漢界砲仕卒仕帥馬炮傌將士傌象士車
    7. Black H4-3
  8. 8. Red C9+2 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    8楚河 漢界砲仕卒仕帥馬炮傌將士傌象士車
    8. Red C9+2

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界砲仕卒仕帥馬炮傌將士傌象士車

Red wins after 8 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 157: Calling a Deer a Horse"?

Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).

How many moves does the solution take?

8 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R1+3 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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