No. 97: One Against Ten Thousand

No. 97: One Against Ten Thousand楚河 漢界帥車卒炮俥兵車砲卒馬俥象兵馬將傌

"No. 97: One Against Ten Thousand" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 5 moves; the key first move is H1-3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Chariots, a Horse, a Cannon, 2 Soldiers. Black has a General, a Elephant, 2 Chariots, 2 Horses, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red H1-3 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black H7-6 (threatens mate next move)
    1楚河 漢界帥車卒炮俥兵車砲卒俥象兵馬馬傌將
    1. Black H7-6
  2. 2. Red R1+3 (check, sacrifices the Chariot, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    2. Black R9-4 (captures the Chariot, threatens mate next move)
    2楚河 漢界帥車卒炮俥兵砲卒象兵馬馬傌將車
    2. Black R9-4
  3. 3. Red P6=5 (captures the Horse, check, sacrifices the Soldier)
    Why it works
    • Wins material: takes the Horse.
    What to watch out forNo real drawback in this position.
    3. Black K5+1 (captures the Soldier, threatens mate next move)
    3楚河 漢界帥車卒炮俥兵砲卒象將馬傌車
    3. Black K5+1
  4. 4. Red R4+5 (captures the Horse, check, sacrifices the Chariot)
    Why it works
    • Wins material: takes the Horse.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    4. Black K5=6 (captures the Chariot, threatens mate next move)
    4楚河 漢界帥車卒炮兵砲卒象將傌車
    4. Black K5=6
  5. 5. Red H3-4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    5楚河 漢界帥車卒炮兵砲卒傌象將車
    5. Red H3-4

Variations and alternative defences

The source manual records 1 variation. Each branch starts from the move number shown.

Final position

Final position楚河 漢界帥車卒炮兵砲卒傌象將車

Red wins after 5 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 97: One Against Ten Thousand"?

Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).

How many moves does the solution take?

5 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H1-3 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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