No. 36: Crane Calls from the Deep Marsh
"No. 36: Crane Calls from the Deep Marsh" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 13 moves; the key first move is R7+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, 2 Advisors, a Elephant, 2 Chariots, 2 Horses, 2 Cannons. Black has a General, 2 Advisors, 2 Elephants, 2 Chariots, 2 Horses, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red R7+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black -R-41. Black -R-4 - 2. Red H8+6Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K5=62. Black K5=6 - 3. Red R3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black A5+63. Black A5+6 - 4. Red C5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black A6-54. Black A6-5 - 5. Red C4-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for5. Black A5+65. Black A5+6 - 6. Red A4-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for6. Black A6-56. Black A6-5 - 7. Red H3+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for7. Black A5+67. Black A5+6 - 8. Red H4+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for8. Black A6-58. Black A6-5 - 9. Red H2+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for9. Black A5+69. Black A5+6 - 10. Red H4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for10. Black A6-510. Black A6-5 - 11. Red H3+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K6+111. Black K6+1 - 12. Red H2-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
12. Black K6+112. Black K6+1 - 13. Red A5+4Why it works
- Ends the game: no legal reply remains.
What to watch out for13. Red A5+4
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 2: K5=4 3. C5=6# Try it on the board
Final position
Red wins after 13 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 36: Crane Calls from the Deep Marsh"?
Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R7+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 33: Plans Decide Battles a Thousand Miles Away
- No. 34: Stealing Leisure Amid Haste
- No. 35: Dragon Churns the Pool's Depths
- No. 37: Harm Others to Secure Oneself
- No. 38: A Hundred Schemes, No Way Out
- No. 39: Burning the Camp at Bowang
More from Elegant Pastimes (Shiqing Yaqu, 1570) →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文