No. 31: In War, Swiftness Beats Finesse
"No. 31: In War, Swiftness Beats Finesse" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 7 moves; the key first move is P4+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Horse, a Cannon, 3 Soldiers. Black has a General, 2 Advisors, 2 Elephants, 2 Chariots, a Horse, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red P4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
1. Black K5=61. Black K5=6 - 2. Red R7+2Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
2. Black E5-32. Black E5-3 - 3. Red R3=4Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black K6+13. Black K6+1 - 4. Red +P=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
4. Black A5+64. Black A5+6 - 5. Red C1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for5. Black A6-55. Black A6-5 - 6. Red H2-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
6. Black K6+16. Black K6+1 - 7. Red P3=4Why it works
- Ends the game: no legal reply remains.
What to watch out for7. Red P3=4
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 3: 3. R3+1+ K6+1 4. +P=4+ A5+6 5. C1=4+ A6-5 6. H2-4+ K6+1 7. P3=4# Try it on the board
Final position
Red wins after 7 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 31: In War, Swiftness Beats Finesse"?
Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P4+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 28: Schemes and Nets Shine Together
- No. 29: Besieged on All Sides
- No. 30: Populous Nation, Mighty Army
- No. 32: Soldiers and Horses Like Clouds
- No. 33: Plans Decide Battles a Thousand Miles Away
- No. 34: Stealing Leisure Amid Haste
More from Elegant Pastimes (Shiqing Yaqu, 1570) →
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