No. 18: Toying with the Hand of Fate

No. 18: Toying with the Hand of Fate楚河 漢界帥俥俥車卒卒炮炮卒卒卒砲馬車兵士將象馬

"No. 18: Toying with the Hand of Fate" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 15 moves; the key first move is R2=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Chariots, 2 Cannons, a Soldier. Black has a General, a Advisor, a Elephant, 2 Chariots, 2 Horses, a Cannon, 5 Soldiers.

Solution move by move

  1. 1. Red R2=4 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black R7=6 (threatens mate next move)
    1楚河 漢界帥俥俥車卒卒炮炮卒卒卒砲馬車兵士將象馬
    1. Black R7=6
  2. 2. Red C8=4 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    • The Cannon stands where it can be captured.
    2. Black R6=7 (threatens mate next move)
    2楚河 漢界帥俥俥車卒卒炮炮卒卒卒砲馬車兵士將象馬
    2. Black R6=7
  3. 3. Red C4=3 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    3. Black R7=6 (threatens mate next move)
    3楚河 漢界帥俥俥車卒卒炮炮卒卒卒砲馬車兵士將象馬
    3. Black R7=6
  4. 4. Red C9=4 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    • The Cannon stands where it can be captured.
    4. Black R6=7 (threatens mate next move)
    4楚河 漢界帥俥俥車卒卒炮炮卒卒卒砲馬車兵士將象馬
    4. Black R6=7
  5. 5. Red C4=2 (captures the Soldier, check, threatens mate next move, the General has no escape square)
    Why it works
    • Wins material: takes the Soldier.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    5. Black R7=6 (threatens mate next move)
    5楚河 漢界帥俥俥車卒卒炮炮卒卒砲馬車兵士將象馬
    5. Black R7=6
  6. 6. Red C3=4 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    • The Cannon stands where it can be captured.
    6. Black R6=7 (threatens mate next move)
    6楚河 漢界帥俥俥車卒卒炮炮卒卒砲馬車兵士將象馬
    6. Black R6=7
  7. 7. Red C4=1 (captures the Soldier, check, threatens mate next move, the General has no escape square)
    Why it works
    • Wins material: takes the Soldier.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    7. Black R7=6 (threatens mate next move)
    7楚河 漢界帥俥俥車卒卒炮炮卒砲馬車兵士將象馬
    7. Black R7=6
  8. 8. Red C2=4 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    • The Cannon stands where it can be captured.
    8. Black R6=7 (threatens mate next move)
    8楚河 漢界帥俥俥車卒卒炮炮卒砲馬車兵士將象馬
    8. Black R6=7
  9. 9. Red C4=8 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    9. Black R7=6 (threatens mate next move)
    9楚河 漢界帥俥俥車卒卒炮炮卒砲馬車兵士將象馬
    9. Black R7=6
  10. 10. Red C1=4 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    • The Cannon stands where it can be captured.
    10. Black R6=7 (threatens mate next move)
    10楚河 漢界帥俥俥車卒卒炮炮卒砲馬車兵士將象馬
    10. Black R6=7
  11. 11. Red C4=7 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    11. Black R7=6 (threatens mate next move)
    11楚河 漢界帥俥俥車卒卒炮炮卒砲馬車兵士將象馬
    11. Black R7=6
  12. 12. Red R4+7 (captures the Chariot, check, sacrifices the Chariot, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Chariot.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    12. Black C2=6 (captures the Chariot, threatens mate next move)
    12楚河 漢界帥俥車卒卒炮炮卒馬砲兵士將象馬
    12. Black C2=6
  13. 13. Red C8+5 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    13. Black A4+5 (captures the Soldier, threatens mate next move)
    13楚河 漢界帥俥車卒卒炮卒馬砲士炮將象馬
    13. Black A4+5
  14. 14. Red C7+5 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    14. Black K6+1 (threatens mate next move)
    14楚河 漢界帥俥車卒卒卒馬砲士將炮炮象馬
    14. Black K6+1
  15. 15. Red R1+8 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    15楚河 漢界帥車卒卒卒馬砲士將俥炮炮象馬
    15. Red R1+8

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥車卒卒卒馬砲士將俥炮炮象馬

Red wins after 15 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 18: Toying with the Hand of Fate"?

Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).

How many moves does the solution take?

15 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R2=4 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Elegant Pastimes (Shiqing Yaqu, 1570) →

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