No. 16: Reflect and Mend One's Faults
"No. 16: Reflect and Mend One's Faults" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 8 moves; the key first move is R8=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, 2 Cannons, a Soldier. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, 4 Soldiers.
Solution move by move
- 1. Red R8=5Why it works
- Wins material: takes the Elephant.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black E3-51. Black E3-5 - 2. Red C8+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A4+52. Black A4+5 - 3. Red C8-9Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
3. Black R9=83. Black R9=8 - 4. Red C2=9Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
4. Black P4+14. Black P4+1 - 5. Red R9+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for5. Black A5-45. Black A5-4 - 6. Red R9=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
6. Black H6-46. Black H6-4 - 7. Red C8+9Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for7. Black H4+27. Black H4+2 - 8. Red C9+4Why it works
- Ends the game: no legal reply remains.
What to watch out for8. Red C9+4
Variations and alternative defences
The source manual records 3 variations. Each branch starts from the move number shown.
- Variation 1, from move 4: 4. C2=6 R8+3 5. R9+2+ A5-4 6. C8+9+ A4+5 7. P6+1+ K5=4 8. C8-3+ K4+1 9. C8=6# Try it on the board
- Variation 2, from move 4: R8+4+ 5. C8=2 -P=6 6. C2+9+ H6-8 7. R9+2+ Try it on the board
- Variation 3, from move 3: R9=7 4. C2+4+ R7-5 5. R9+2+ A5-4 6. C8+9+ A4+5 7. C8-1+ A5-4 8. C8=7 R7=8 9. R9=6+ H6-4 10. C7+1# Try it on the board
Final position
Red wins after 8 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 16: Reflect and Mend One's Faults"?
Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R8=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 13: Eyes on the Rushing Torrent
- No. 14: Lone Deer Calls in the Marsh
- No. 15: Deftly Ringing the War Bell
- No. 17: Retreat at an Easy Pace
- No. 18: Toying with the Hand of Fate
- No. 19: Withdrawn from the World, Unseen
More from Elegant Pastimes (Shiqing Yaqu, 1570) →
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