No. 14: Lone Deer Calls in the Marsh
"No. 14: Lone Deer Calls in the Marsh" is a Xiangqi (Chinese Chess) puzzle from the collection Elegant Pastimes (Shiqing Yaqu, 1570). Red moves first and wins in 8 moves; the key first move is H8+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Horse, 2 Cannons. Black has a General, 2 Advisors, 2 Chariots, 3 Soldiers.
Solution move by move
- 1. Red H8+6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
1. Black A5+41. Black A5+4 - 2. Red C8+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K5+12. Black K5+1 - 3. Red R8+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red C9-2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black A4-54. Black A4-5 - 5. Red R8-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for5. Black A5+45. Black A5+4 - 6. Red R8-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K5-16. Black K5-1 - 7. Red R8+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K5-17. Black K5-1 - 8. Red C9+2Why it works
- Ends the game: no legal reply remains.
What to watch out for8. Red C9+2
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 1: K5=4 2. H6+7+ K4+1 3. R8=6+ A5+4 4. R6+3# Try it on the board
Final position
Red wins after 8 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 14: Lone Deer Calls in the Marsh"?
Red moves first, as in every puzzle of Elegant Pastimes (Shiqing Yaqu, 1570).
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H8+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 11: Rats Fight for the Hole
- No. 12: Tumbling Ape Drinks from the Stream
- No. 13: Eyes on the Rushing Torrent
- No. 15: Deftly Ringing the War Bell
- No. 16: Reflect and Mend One's Faults
- No. 17: Retreat at an Easy Pace
More from Elegant Pastimes (Shiqing Yaqu, 1570) →
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