Two Strange Peaks Thrust Skyward
"Two Strange Peaks Thrust Skyward" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 24 moves; the key first move is P5=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, a Cannon, 5 Soldiers. Black has a General, a Advisor, a Elephant, a Chariot, a Horse, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red P5=4Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
1. Black R6-11. Black R6-1 - 2. Red C1=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 8 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
2. Black R6=92. Black R6=9 - 3. Red P3=43. Black K6=5
3. Black K6=5 - 4. Red R9=6Why it worksWhat to watch out for
- Not forcing: the defender has 34 replies, so compare each one before playing it.
4. Black H5+34. Black H5+3 - 5. Red R6=7Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 30 replies, so compare each one before playing it.
5. Black R9+65. Black R9+6 - 6. Red +P=5Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
6. Black A4+56. Black A4+5 - 7. Red C4=5Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
7. Black K5=67. Black K5=6 - 8. Red C5-2Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 33 replies, so compare each one before playing it.
8. Black C2=48. Black C2=4 - 9. Red P6=5Why it worksWhat to watch out for
- Not forcing: the defender has 32 replies, so compare each one before playing it.
9. Black A5+49. Black A5+4 - 10. Red R7=6Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
10. Black R9=510. Black R9=5 - 11. Red C5=411. Black K6=5
11. Black K6=5 - 12. Red P7=6Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
12. Black E1+312. Black E1+3 - 13. Red R6+4Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
13. Black P2=313. Black P2=3 - 14. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
14. Black R5-414. Black R5-4 - 15. Red C4+1Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
15. Black R5=415. Black R5=4 - 16. Red K6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
16. Black R4=516. Black R4=5 - 17. Red C4=5Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
17. Black E3-517. Black E3-5 - 18. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
18. Black C4=118. Black C4=1 - 19. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
19. Black C1=419. Black C1=4 - 20. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
20. Black C4=120. Black C4=1 - 21. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
21. Black C1+121. Black C1+1 - 22. Red P6=5Why it works
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
22. Black R5+422. Black R5+4 - 23. Red P5+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
23. Black R5-623. Black R5-6 - 24. Red P4=5Why it works
- Wins material: takes the Chariot.
What to watch out for24. Black K5+124. Black K5+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R6-1
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black R6=9
- If Black plays H5-6 instead: Red mates immediately with R1+7. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6+5 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K6=5
- If Black plays H5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=6 instead: Red mates immediately with R1+7. Try it on the board
- 4. Black H5+3
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H5-3 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R9+6
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black A4+5
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K5=6
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: Red mates immediately with P6+1. Try it on the board
- 8. Black C2=4
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=5 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black A5+4
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black R9=5
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9-1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K6=5
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black E1+3
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P2=3
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black R5-4
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black R5=4
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black R4=5
- If Black plays P3=4 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays E3-1 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with P5+1. Try it on the board
- 17. Black E3-5
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+3 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black C4=1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+4 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black C1=4
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+4 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black C4=1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+4 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black C1+1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+4 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black R5+4
- If Black plays P3=4 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays R5+1 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays R5+2 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays R5+3 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with P5+1. Try it on the board
- 24. Black K5+1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Two Strange Peaks Thrust Skyward"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
24 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P5=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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